The tankiness element of Reaper I feel is a bit skewed in their favor, their bubble can absorb pretty much absolutely anything that isn't an execute ability, which makes it intensely frustrating as the system doesn't seem to register the shield is gone until well after it has been popped by an enemy attack.

End result, if they are getting LB'd, 9/10 times the shield absorbs it after the audio cue has played out even if another attack broke it first. Heck, have seen it happen in a 2v1 situation too, guy got away clean despite it all. So great for Reaper players, annoying for anyone else.

Tactically speaking they are great point breakers, and their mark shouldn't be underestimated, even interrupts people trying to elixir up after you've given up the chase. It's basically better than when it first launched, but is very much a specialist, outside of that one additional factor that people fighting them will likely contend with.

I would call it an advanced melee class, it absolutely requires teamwork to shine as the only time they're good at soloing is when their enemies can't fight back and the mark is active, they otherwise lack the staying power of other assassin types. I suppose you could fear people off cliffs too, but that's less about its role as much as positioning.

So really, only issue with it is the bubble, or rather how that bubble interacts with the system mechanics. Otherwise it suits its purpose. I wouldn't be surprised if it's a bug, or simply Reaper being so ridiculously thick it can survive anything, but it sure feels like something is off anytime engaged to one.