Quote Originally Posted by Jojoya View Post
I don't agree.

For me it's making the trip into a dungeon more meaningful. There's a reason to be in there besides just killing some random monster or villain. If anything, I think there is potential for more use in the MSQ.

There is one thing I dislike: being separated from my party members if we're doing MSQ together. While I know that SE is trying to make the game feel better to solo players, it's still a MMO and those who want to play together shouldn't be force separated. It should be possible to accommodate both since these segments of the MSQ are just Explorer mode with a purpose.
Agreed. They made some really good steps with EW with this and other things related to this.

MSQ used to be "talk to one of the scions... then... they'd magically teleport to the other end of the town/zone/etc."
Dungeons used to be "meet up with these supposed heroes outside... and then you are on your own to do the dirty work."
Dungeons used to also be "we need to do something in this dungeon, but it is just a wall-to-wall trash and boss smash."

They changed it to actually exploring areas with these NPCs with the "escort" aspect as well as the dungeon backtracking. And with Trust system, we actually do this content with these other supposed heroes (I say supposed because they need to learn to AOE already).

I think it is a good addition personally. I hope they continue to do it. Both zones that they've had this added to the MSQ instead of detracted from it.