Quote Originally Posted by Ruby_Bloodydusk View Post
It's starting to get really stale how the game forces us to walk through dungeons devoid of anything interesting immediately after we clear them to pad for content. Either make new areas or send us back to the already established fleshed out areas. This has been a problem since the Nier raids and has pervaded the last couple of patches. It feels really cheap and detracts from the experience of the dungeon.
I don't agree.

For me it's making the trip into a dungeon more meaningful. There's a reason to be in there besides just killing some random monster or villain. If anything, I think there is potential for more use in the MSQ.

There is one thing I dislike: being separated from my party members if we're doing MSQ together. While I know that SE is trying to make the game feel better to solo players, it's still a MMO and those who want to play together shouldn't be force separated. It should be possible to accommodate both since these segments of the MSQ are just Explorer mode with a purpose.