Quote Originally Posted by TakumiHarada View Post
I honestly don't know how that happens. Everyone I know (well, not sprouts, lv90 end-game people) has way more than 10m.
Should a house be gated behind lv90? Debatable. But talking as if 3m is a lot of money is laughable with today's inflation.
The evidence? Houses are so cheap that even M/L houses have 10-100 people entering the lottery every time it's available.
It's literally <10% probability to get a house.

Crafters and gatherers are the easiest to earn gil so I'm not going to explain that. (You get around 1.5m out of the system just by guildleves every month for god's sake. In ShB it was so bad they had to nerf the leves.)

If you're not into crafters or gatherers? You can still earn 3m within 1-2 months only by battle classes.
Every time you go to a daily roulette you get 10k-20k out of the system. If you also sell the materia you get from expert dungeons and spiritbonding on the market, you'll get 100k in a day or two.
And treasure maps for battle classes, again, throws gil at you.

It sounds elitist, but the problem is that the lottery is at such a low price that it isn't fair for people who made extra efforts to buy a house.
I'd argue that the problem is the game's lack of gil sinks to take the generated gil out of the system which resulted in the inflation in the first place. We need a whole lot more activities or things that involve giving money to NPC's or in game systems to counter balance all the gil being created. The 2 primary strains on the housing market in game are the increase in demand caused by the resource being finite and the lack of things to actually spend gil on. I don't count the market board because aside from the tax the only thing that happens is the gil just transfers to someone else's wallet.