Quote Originally Posted by Joven View Post
It was always meant to be a limited item that people could aspire to attain with the market fluctuating as people lost theirs due to demos or moved to another ward. Plots were always supposed to open, but since people are greedy and were able to hoard houses because they didn't impose limits early on and the dev's need to capitulate and try to give everything to everyone through ever increasing ward capacities, they're left bailing water out of a sinking ship. It also didn't help that the population grew to what it is. It took me over 5 years just to be able to look in the direction of a house (mostly because when I started houses weren't even a thing) but even after they were it still took a good while. If I hadn't of gotten one it wouldn't have been a big deal. There's lots of things in the game I'll never get and I'm fine with that, though I agree it's dumb they keep using housing items as event rewards knowing housing is a point of contention
We're on the same page here. Like I said earlier, it's an awful situation by Square's own design. It just sucks that the players have to either keep beating their heads on a wall or resort to less than ideal solutions.