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  1. #21
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zfz View Post
    I would definitely want to keep the design for normal raids. Don't raid Savage so I don't mind if the change is only for Savage.

    I appreciate this design because it removes problems that can occur with tanks who are unfamiliar with the boss or who just simply don't understand what they're doing, which is not infrequent in the DF. If bosses don't reset their position, some mechanics can end up being unavoidable or difficult to avoid. A good tank would know to move the boss back to the center, so it's not a problem for statics, but it could become a real problem in DF normal raids.

    For example, imagine a tank who's tanking the 6th Circle on one edge of the platform and she starts doing her spin. It would be a guaranteed wipe.

    So definitely limit the change to Savage, and keep the boss position resets for normal.
    I completely disagree with that. Positioning is one of the few things tanks still have to do outside of dpsing, it's what makes a tank a tank, and not just in savage. So rather than removing mechanics cause people can't be bothered to learn, we need more of them so that tanks actually do have a chance to practice and learn positioning. You shouldn't have to do savage before you learn how to tank.
    (6)

  2. #22
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Tlamila View Post
    You shouldn't have to do savage before you learn how to tank.
    Technically, what it meant would be that you'd have to have learnt how to tank (and heal and DPS) BEFORE you do Savage.

    I'm just waying that I welcome encounter design that allows normal raids to be easy and suitable for the complete beginner, whether tank, healer, or DPS. It saves time, a lot of time, for people who rely on DF.

    Basically this is what the game is offering: dungeons, normal raids, and alliance raids are for the mass market where people are not expected to be "capable" or "good at" or even have learnt anything. It welcomes anyone of any skill level.

    From there, if one is interested in challenges and difficulty, go into Ex trials, Ultimates, Savage rads.

    If we want to go into the "you should've learnt how to tank/heal/DPS before XXX", then every dungeon from level 15 will probably need to be redesigned, jobs and classes overhauled to put in mechanics that actually force people to learn, instead of allowing mindless AOE-fests all the way to 90.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #23
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,546
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Repositioning isn't necessary in the first place. It's just an optimization - a blatantly obvious one in some cases, such as if you tank these giant-hitbox bosses in the corner with the back faced to the wall. But since it's a normal mode, it doesn't matter if the tanks don't play well, position the boss awkwardly and make it frustrating for the DPS who want to optimize and the rest of the party who want quicker access to mechanics on any side of the map. It doesn't matter because it'll still be cleared since it's a normal mode, so there's no reason that repositioning shouldn't be in normal.

    It's just about Square Enix wanting to polish their game and make it extremely intuitive, which it wasn't in the past. Most sprouts would go through dungeons and never learn the mechanics because they just weren't obvious to them.

    I have done over 10,000 dungeons/raids/trials so I know what the tank busters are. Even the ones that do 1% damage to my health. But sprouts would never have guessed these things were tank busters. You see it now in the ARR revamps with tank buster indicators on casts that only subtract 1% of your health.

    I'm convinced the mechanics that were revamped weren't just done for the sake of trusts, because there were plenty of old mechanics that the trusts could have done, the mechanics just weren't intuitive so they redid them. Haukke Manor is a really good example, where let's be honest, many people just didn't do the mechanics and while some people like myself ignored them to DPS, a lot of people ignored them because they just didn't understand the mechanics.

    Square Enix is on a mission to make their previously not-intuitive game intuitive from the first time it's played and sadly, repositioning is not obvious or intuitive to fresh tanks and that's why it's been affected lately.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #24
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Saraide View Post
    At the end of the day it's still the devs putting changes in place, down to every little detail. To say players are to blame when the power to make decisions is not in the players' hands whatsoever is just wrong. The devs make the game, hold them responsible for changes that are done (good and bad ones).
    Ok next time I see you cry about something I dont mind and it happens to be done in this game I know who exactly who to blame. Sure they make the decisions but ultimately its people who force their hand
    (0)

  5. #25
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,075
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    Ok next time I see you cry about something I dont mind and it happens to be done in this game I know who exactly who to blame. Sure they make the decisions but ultimately its people who force their hand
    TIL it's controversial with some people on here to think that the devs are responsible for what happens in game. Do you apply that only when people dont like something or do you also point out in threads celebrating the inclusion of a feature that they should actually not thank the devs but the players instead?
    Also what sort of gotcha is that first line supposed to be? Do you think I blamed you for the devs not putting every cutscene into the unending journal? But please, do encourage me to say the devs are the ones responsible for what gets put into the game. Not like I'm already doing that or something.
    (4)

  6. #26
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Saraide View Post
    TIL it's controversial with some people on here to think that the devs are responsible for what happens in game. Do you apply that only when people dont like something or do you also point out in threads celebrating the inclusion of a feature that they should actually not thank the devs but the players instead?
    Also what sort of gotcha is that first line supposed to be? Do you think I blamed you for the devs not putting every cutscene into the unending journal? But please, do encourage me to say the devs are the ones responsible for what gets put into the game. Not like I'm already doing that or something.
    You ever seen SammyClassicSonicFan and whenever he said those iconic words "youre actions have CONSEQUENCES!"?

    That was about us, the community.
    (0)

  7. #27
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,075
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    You ever seen SammyClassicSonicFan and whenever he said those iconic words "youre actions have CONSEQUENCES!"?

    That was about us, the community.
    Except the revelation that players are good at pointing out where problems are but are generally not nearly as good at suggestion solutions is nothing new. Devs should know about this.
    (3)

  8. #28
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Saraide View Post
    Except the revelation that players are good at pointing out where problems are but are generally not nearly as good at suggestion solutions is nothing new. Devs should know about this.
    If only people had perfect hindsight for whenever ideas just "work". I wish I could live in this world of yours
    (1)

  9. #29
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,075
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    If only people had perfect hindsight for whenever ideas just "work". I wish I could live in this world of yours
    Way to miss the point. I'm saying the devs have to employ their own critical thinking over whatever suggestion they read as feedback. Which they are doing and which is why they are responsible (and should be viewed as responsible) for what happens in the game.
    (3)

  10. #30
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Any game designer worth their salt knows that players are great at identifying an issue, but the devs are very much the ones who should find the correct solution. If the fix creates more issue for the playerbase, this is the dev's entire fault. Nobody forced their hand.
    (4)

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