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  1. #1
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70

    Incorrect mob icons displaying upon death

    I have my UI settings to only show the HP and enmity level (green to flashing) of mobs, but often, usually in the case of a mob that was killed out of my view before I arrived, the sunburst-looking aggro icon will display next to the mob's name.

    This seems to only happen with guildleve mobs, or in Hamlets with the opposing beastmen.
    (0)

  2. #2
    Moderator Baudle's Avatar
    Join Date
    Jun 2012
    Posts
    63
    Greetings TheFatHousecat,

    We're sorry to hear that the incorrect icons are appearing. In order for us to investigate this more thoroughly, we will need more information. Please make a new post with the following:

    Template:

    ISP:
    Type of Internet Connection:
    Internet Connection Speed:
    Date & Time:
    Frequency:
    Character Name:
    Race:
    World:
    Class/Level:
    Area and Coordinates:
    Party or Solo:
    NPC Name:
    Monster Name:
    In-Game Time:
    Steps:
    1.
    2.
    3.
    <*Add more steps if necessary.>

    We hope to hear from you soon so that we can fully look into this matter. Thank you for your time!

    Game Master Baudle
    (0)

  3. #3
    Player
    TheFatHousecat's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Deepening Shadow
    World
    Balmung
    Main Class
    Warrior Lv 70
    ISP: DSL
    Type of Internet Connection: wireless router
    Internet Connection Speed: download: 11.77 mbps, upload: 1.46 mbps
    Date & Time: 6/3/12 - present, during hamlet defense or guildleves
    Frequency: every hamlet or guildleve that I'm involved in or near
    Character Name: Adiyah Tulika
    Race: Seeker of the Sun
    World: Durandal
    Class/Level: BTN/MIN, 50/47
    Area and Coordinates: Iron Lake, all three Hamlets during battle phase
    Party or Solo: Solo and 8-person
    NPC Name: none
    Monster Name: Hamlet beastmen, and guildleve mobs (drifting anemone, bomb-like leve mobs)
    In-Game Time: hamlet battle phases for all three locations, ~5p PST for most recent occurance at Iron Lake
    Steps:
    1. out of range of mob
    2. mob dies
    3. come within range after death
    4. incorrect icon display

    This isn't a random occurance, I can force it to happen by simply running completely out of range until the leve/hamlet mob dies and then running back.

    (0)
    Last edited by TheFatHousecat; 06-16-2012 at 09:14 AM.

  4. #4
    Moderator Baudle's Avatar
    Join Date
    Jun 2012
    Posts
    63
    Thank you, TheFatHousecat, for this report. I've forwarded it to our Development team who will be investigating it. Unfortunately, I won't be able to provide updates in this thread on the issue, but note that any announcements made regarding this will be posted either on our website or the patch notes posted on the forums.

    Again, I thank you for your time! Have a good day!
    (1)