
Originally Posted by
VerdeLuck
I don't particularly like that AST and WHM changes, especially not combined. WHM has the issue currently that it has no identity other than massive overhealing, and being "the easy one". It suffers from a lack of utility and 2 minute party buffs in a game where healing is done as infrequently as possible, and only dps, shields, mitigations, and party buffs matter. Since WHM directly competes with AST, adding even more party buffs to it while only adding an extra regen to WHM, which lets be honest would rarely be used, only widens that gap.
Instead, I think WHM needds to be given a new identity in the game. It's seen as the easy one, and the bad one out of the healers, and aside from early prog and people who really like the job, everyone would rather have an AST instead due to what it brings for damage, shielding, mitigation, and party buffs. Having big heals on GCD with very little utility is not a very good identity or fit for the healing requirements in this game since almost no duty actually has the healing throughput required for it to make a difference. As we've seen with Paladin as well, the 2 minute buff meta is here to stay and either jobs bring a buff and contribute to the 2 minute burst window, or they get left behind.
I think more is needed than you even list here, WHM probably needs a rework in 7.0, or at least heavy adjustments to fit in with how people play the game.