Quote Originally Posted by SargeTheSeagull View Post
Imo that would make it feel too much like equilibrium on warrior. I think divine might should work on clemency and maybe give you a buff that doubles the damage of your next holy spirit to compensate the damage loss. Plus then you could consume divine might via clemency before a 2 min window for the bonus damage to the HS in your burst.
With the higher availability of the 400 potency self-heal on spells thanks to Divine Might, plus the addition of Bulwark, I don't think they could give us neutral-cost Clemency without it causing potential balance issues. Particularly since it's potentially 1500 potency of healing per cast, assuming you're not self-targeting.

I don't think Clemency necessarily *needs* to be part of the sweaty savage reclears kit now that we have the 400 potency Holy Spirit cures available outside of a rigid Req window (might be a small DPS loss to use them out of the right times, but it would still be the same number of GCDs so you aren't screwing up the rotation.) But it would be nice to have the option to spend a DM on a buffed Clemency for progging, soloing, or basically non-reclears tasks. If they left Shield Bash and Cover in the game, then clearly they're okay with us having some buttons that aren't reclear-relevant.

I'd love to see them combo-fy all the filler combos and give classes some of those old, flavorful "not relevant to savage reclears" abilities back.