In my opinion, it would feel awful to use a random GCD heal in your rotation, even if it does provide a damage boost.Imo that would make it feel too much like equilibrium on warrior. I think divine might should work on clemency and maybe give you a buff that doubles the damage of your next holy spirit to compensate the damage loss. Plus then you could consume divine might via clemency before a 2 min window for the bonus damage to the HS in your burst.
Hmm yeah, that's why I was thinking of making clemency a OGCD heal, Right now Clemency isn't bad, but it's also too situational I wouldn't mind if it stayed as it is, but I also really like the Idea of it becoming a serious ability that also keeps it's old niche uses.
The Idea behind OGCD clemency is generally somewhat similar to auora and Equilibrium, but way more in Depth and apart of managing your MP to maximise it's uses, You could also still spam it and heal in situations like a dungeon when you don't have a healer, it will still have it's solo or run saving capability Imo, will just mean your stuck not using burst magic.
Current Holy Spirit is much better for managing mp and heals, and it's dps neutral in the current rotation.
Clemency: 2000 MP for 1000 self heal
Holy Spirit (1): 1000 MP for 350 damage and 400 self heal
Holy Spirit (2): 2000 MP for 700 damage and 800 self heal
It's only good at healing the pld themselves, Holy spirit and your blades combo has nothing to do with MP management, the only reason you'd be worried about MP management is if you were currently spamming GCD clemency for some reason, you really aren't managing much with Holy spirits, So Mp isn't really important to manage on PLD currently which I'd like.
I'd much rather have something Like a OGCD Clemency then healing you get from REQ/Holy spirit, Divine might can be flexible for self sustain, Req healing is kind of ok, but I rather have more control over where/when I sustain myself or another target.
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