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  1. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,991
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Imo that would make it feel too much like equilibrium on warrior. I think divine might should work on clemency and maybe give you a buff that doubles the damage of your next holy spirit to compensate the damage loss. Plus then you could consume divine might via clemency before a 2 min window for the bonus damage to the HS in your burst.
    I mean the effect would be similar to equilibrium but I don't see that as a bad thing personally, you could say the same with auora it generally heals self or target on 60 seconds, but I don't think they're that similar personally, I think it's different enough personally with it's own pros and cons.

    Main Differences would be:
    Cons:
    Weaker Potency, No regen, Could mess up DPS.
    Pros:
    Targetable, Will have more flexibility with usage, Useable to save players/self in emergency at cost of DPS spells.

    Your idea is alright I wouldn't mind it, I just like the idea of managing your MP a bit more then you generally do right now, it would add a big defensive layer to the Job in my opinion.
    (0)
    Last edited by Rithy255; 01-19-2023 at 06:55 AM.