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  1. #11
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I think since PLD has very good tools, we can keep clemency as it is.

    Intervention is basically what Clemency is supposed to do.
    You shouldn't use it, but it's not bad to have it.

    Clemency doesn't takes space, you can remove it and not feel bad about it.
    Making it an oGCD would make PLD a bit too strong.
    (3)

  2. #12
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,966
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CKNovel View Post
    I think since PLD has very good tools, we can keep clemency as it is.

    Intervention is basically what Clemency is supposed to do.
    You shouldn't use it, but it's not bad to have it.

    Clemency doesn't takes space, you can remove it and not feel bad about it.
    Making it an oGCD would make PLD a bit too strong.
    I'd rather they remove the potency heals from GCD attacks, or reduce them if possible If it's argued that this would bring "too much self healing to pld" PLD has ok tools, I'd argue that some things in it's kit still aren't great, holy spirit healing and Holy circle are nice, but you still get 2000 of your burst that is used at likely a situation where you don't even want it, and again it can't target other players with a majority of its sustain and support, which I think makes no sense for PLD, you'd expect it to be able to heal allies more then a gunbreaker or a warrior. Not to mention how late you actually get to use your self healing on PLD, I feel like sustaining from magic attacks sounds more like something Dark knight should do... PLD should have a active heal option.

    I personally want Clemency to become apart of your MP management as MP isn't really a second resource on PLD, I think it could make the job really fun and unique having a defensive resource tied to your MP while you have to make sure you don't run out on MP for spells by overusing it, If It's op we can remove/reduce Sustain and I'm not against that, I generally like current clemency but I believe my changes don't really break or ruin it's more niche side as if you want to spam it, it's going to still cost you DPS, I think you could easily slightly reduce the Health you get from holy shelltron/intervention or remove the massive self healing PLD gets from magic burst.

    PLD has decent tools generally, I wouldn't even say PLD's got better tools then warrior considering how much self/party healing warrior gets and how quick of a Invul they have, PLD just feels "ok" right now, not to mention situational abilites like cover and even Passage can be a bit gimmicky.
    (0)

  3. #13
    Player
    Kemeko's Avatar
    Join Date
    Oct 2015
    Posts
    50
    Character
    Kemeko Arakawa
    World
    Lamia
    Main Class
    Paladin Lv 90
    You generate 120 Oath Gauge from Auto Attacks. If combo finishers gave 10 oath and spells gave oath at (1000 mp = 10 oath), you'd get 220 oath together. Goring Blade and Atonement are fillers for now so they can't give oath gauge yet unless they become combo finishers. You'd get all the ogcd heals you want, extra mitigation without bloat, an oath gauge that feels useful, and the ability to restore oath gauge with Clemency during downtime when you can't target enemies. You become a defensive powerhouse with enhanced utility.
    (0)

  4. #14
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,966
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kemeko View Post
    You generate 120 Oath Gauge from Auto Attacks. If combo finishers gave 10 oath and spells gave oath at (1000 mp = 10 oath), you'd get 220 oath together. Goring Blade and Atonement are fillers for now so they can't give oath gauge yet unless they become combo finishers. You'd get all the ogcd heals you want, extra mitigation without bloat, an oath gauge that feels useful, and the ability to restore oath gauge with Clemency during downtime when you can't target enemies. You become a defensive powerhouse with enhanced utility.
    Sometimes it's better to have a sustain tool then a Sustain + Mitigation, Warrior and Gunbreaker have this in the form of equilibrium, Gunbreaker has aurora, but they also both have heals with mitigations in their short CD, their short CD healing effects are generally way better... like nascent flash 1600 potency on both you and the target? people tell me PLD would be op if they had a extra healing tool...

    I want some point Look into the oath gauge, as right now it's not really interesting or interactive with the PLD Currently Oath gauge just is your "short cd gauge" aka shelltron/intervention gauge, which is alright but I'd like to gain extra oath by timing defensives better, also not being based off auto attacks, generally, I think having Interactive defensives/utility/healing could really make the Job shine in that department, Not saying the other tanks should get interesting aspects, I loved SHB warrior because you had a choice with your short CD it gave the class actual depth defensively, Dark Knight could be so much more interesting if there was more reward with TBN, ect.

    Generally I like the direction of New PLD offensively (I still have some issues), and some changes defensively with bulwark and divine veil are great, but I only feel like it's a step in the right direction. Where I want PLD to be, is this strong support/defensive tank which it's currently just ok at really.
    (0)
    Last edited by Rithy255; 01-19-2023 at 10:39 PM.

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