Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14
  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,854
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100

    Clemency Idea for PLD

    Generally Clemency has been a ability that's sort of useless but also not in emergency situations, I generally like the Ability and would rather it stay even if it remains a GCD, I'd want PLD's to still be good in Solo content.

    My Idea would be to:
    1. Make it a Ogcd button. (Recast like 5 seconds), No cast time.
    2. Give it a higher Mp Cost (Like 3000mp)


    I don't know the exact numbers, but I believe having Clemency become this defensive/support ability you actively use, but can't spam because it punishes your Mp for over using it, Ideally this suggestion might make Paladin too strong, So theirs ways to balance it out, but I really like the idea of Managing your Mp bar with how you use clemency, right now the MP bar has nothing to manage unless you're spamming gcd clemencies.

    With this change idea You might need to Rebalance how much MP you restore and Clemencies potency, But Ideally without losing DPS, you'd get 1-2 solid uses a minute with the direction I'd want to go with.
    (1)
    Last edited by Rithy255; 01-19-2023 at 06:00 AM.

  2. #2
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Imo that would make it feel too much like equilibrium on warrior. I think divine might should work on clemency and maybe give you a buff that doubles the damage of your next holy spirit to compensate the damage loss. Plus then you could consume divine might via clemency before a 2 min window for the bonus damage to the HS in your burst.
    (0)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,854
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Imo that would make it feel too much like equilibrium on warrior. I think divine might should work on clemency and maybe give you a buff that doubles the damage of your next holy spirit to compensate the damage loss. Plus then you could consume divine might via clemency before a 2 min window for the bonus damage to the HS in your burst.
    I mean the effect would be similar to equilibrium but I don't see that as a bad thing personally, you could say the same with auora it generally heals self or target on 60 seconds, but I don't think they're that similar personally, I think it's different enough personally with it's own pros and cons.

    Main Differences would be:
    Cons:
    Weaker Potency, No regen, Could mess up DPS.
    Pros:
    Targetable, Will have more flexibility with usage, Useable to save players/self in emergency at cost of DPS spells.

    Your idea is alright I wouldn't mind it, I just like the idea of managing your MP a bit more then you generally do right now, it would add a big defensive layer to the Job in my opinion.
    (0)
    Last edited by Rithy255; 01-19-2023 at 06:55 AM.

  4. #4
    Player
    Kemeko's Avatar
    Join Date
    Oct 2015
    Posts
    50
    Character
    Kemeko Arakawa
    World
    Lamia
    Main Class
    Paladin Lv 90
    If you want an ogcd Clemency besides Holy Sheltron/Intervention, just ask for another button, it's not like you have to have both on your hotbar if you have the option of both versions. Turning Clemency into an ogcd would limit its potential greatly. You wouldn't be able to do something like this. As a bonus, it becomes dps neutral and alleviates any issues during downtime as well as making your burst stronger if you have the mp to spare.

    [Action][Spell] Clemency (Lv. 58) [MP cost: 2000]
    Restores target's HP.
    Cure Potency: 1000
    Additional Effect: Restores to self 50% of HP restored to target if target is a party member
    Additional Effect: Increases Oath Gauge by 20
    Additional Effect: Grants 1 stacks of Divine Might (Up to 5)
    Duration: 30s
    Divine Veil Cure Potency: 2000
    Additional Effect: Restores to all nearby party members within a radius of 15 yalms 50% of HP restored to target while under the effect of Divine Veil
    Additional Effect: Grants 1 stack of Divine Might while under the effect of Divine Veil (Up to 5)
    Duration: 30s
    Cover Cure Potency: 2000
    Additional Effect: Grants Aegis Boon, nullifying damage equaling 100% of the amount of HP restored and 50% to self if target is a party member while under the effect of Cover (self buff)
    Duration: 30s
    (0)
    Last edited by Kemeko; 01-19-2023 at 08:10 AM.

  5. #5
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Imo that would make it feel too much like equilibrium on warrior. I think divine might should work on clemency and maybe give you a buff that doubles the damage of your next holy spirit to compensate the damage loss. Plus then you could consume divine might via clemency before a 2 min window for the bonus damage to the HS in your burst.
    In my opinion, it would feel awful to use a random GCD heal in your rotation, even if it does provide a damage boost.
    (4)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,854
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mikey_R View Post
    In my opinion, it would feel awful to use a random GCD heal in your rotation, even if it does provide a damage boost.
    Hmm yeah, that's why I was thinking of making clemency a OGCD heal, Right now Clemency isn't bad, but it's also too situational I wouldn't mind if it stayed as it is, but I also really like the Idea of it becoming a serious ability that also keeps it's old niche uses.

    The Idea behind OGCD clemency is generally somewhat similar to auora and Equilibrium, but way more in Depth and apart of managing your MP to maximise it's uses, You could also still spam it and heal in situations like a dungeon when you don't have a healer, it will still have it's solo or run saving capability Imo, will just mean your stuck not using burst magic.
    (0)

  7. #7
    Player
    Kemeko's Avatar
    Join Date
    Oct 2015
    Posts
    50
    Character
    Kemeko Arakawa
    World
    Lamia
    Main Class
    Paladin Lv 90
    Current Holy Spirit is much better for managing mp and heals, and it's dps neutral in the current rotation.

    Clemency: 2000 MP for 1000 self heal

    Holy Spirit (1): 1000 MP for 350 damage and 400 self heal
    Holy Spirit (2): 2000 MP for 700 damage and 800 self heal
    (0)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,854
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kemeko View Post
    Current Holy Spirit is much better for managing mp and heals, and it's dps neutral in the current rotation.

    Clemency: 2000 MP for 1000 self heal

    Holy Spirit (1): 1000 MP for 350 damage and 400 self heal
    Holy Spirit (2): 2000 MP for 700 damage and 800 self heal
    It's only good at healing the pld themselves, Holy spirit and your blades combo has nothing to do with MP management, the only reason you'd be worried about MP management is if you were currently spamming GCD clemency for some reason, you really aren't managing much with Holy spirits, So Mp isn't really important to manage on PLD currently which I'd like.

    I'd much rather have something Like a OGCD Clemency then healing you get from REQ/Holy spirit, Divine might can be flexible for self sustain, Req healing is kind of ok, but I rather have more control over where/when I sustain myself or another target.
    (0)

  9. #9
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    Imo that would make it feel too much like equilibrium on warrior. I think divine might should work on clemency and maybe give you a buff that doubles the damage of your next holy spirit to compensate the damage loss. Plus then you could consume divine might via clemency before a 2 min window for the bonus damage to the HS in your burst.
    With the higher availability of the 400 potency self-heal on spells thanks to Divine Might, plus the addition of Bulwark, I don't think they could give us neutral-cost Clemency without it causing potential balance issues. Particularly since it's potentially 1500 potency of healing per cast, assuming you're not self-targeting.

    I don't think Clemency necessarily *needs* to be part of the sweaty savage reclears kit now that we have the 400 potency Holy Spirit cures available outside of a rigid Req window (might be a small DPS loss to use them out of the right times, but it would still be the same number of GCDs so you aren't screwing up the rotation.) But it would be nice to have the option to spend a DM on a buffed Clemency for progging, soloing, or basically non-reclears tasks. If they left Shield Bash and Cover in the game, then clearly they're okay with us having some buttons that aren't reclear-relevant.

    I'd love to see them combo-fy all the filler combos and give classes some of those old, flavorful "not relevant to savage reclears" abilities back.
    (0)

  10. #10
    Player
    esra01's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Esra Milant
    World
    Tonberry
    Main Class
    Paladin Lv 90
    I don't really see why would we want to have Clemency being an integral part for PLD. Currently PLD has the most amount of mitigation compared to all other tanks and arguably the most amount of self healing baked into its rotation. Making clemency into an oGCD is just turning it into Equilibrium 2.0 that is targetable.

    Indeed you can have Clemency having its own pro and cons to make it different compared to Equilibrium. But job diversity doesn't only end with this button heals me for 1000 potency and the other button heals me for 600 potency but regens for another 1000 potency. Despite their effect not being the same, the thought process that goes into pressing both of these buttons are exactly the same "My health is 50% and so I press Equilibrium/Clemency". To me that is just homogenization.

    A clear example of 2 skills that have almost the same effect but different thought process is Old Divine Veil and Shake it Off
    Old Veil is supposed to be a skill where you have to preplan using it to be able to fully utilize its effect, and your thought process of using it would be like - Raidwide is coming at 1:10, I have to press Divine veiil at around 0:50 - 1:00 so my confiteor would proc its effect at 1:05.

    Shake it Off is a skill that have almost the same effect as Divine Veil with the added decision making of choosing which mitigation isn't important right now and can be sacrificed for 2% extra shield.

    Those 2 skills have 2 different thought process when you press them. Having different potency on a skill doesn't really qualify as it being unique.
    (1)

Page 1 of 2 1 2 LastLast