True. I do keep forgetting how heavily scripted the fights are. At this point my healing mindset is always accounting for mistakes especially if there's a tricky mechanic coming after the raidwide. I noticed significantly less wipes in party finder that way.It's also pretty rough when you don't have voice chat. I know there were plenty of times where I saw the party take damage, thought "eh Assize is 10 seconds off and the next raidwide is 40 second away so I don't need to do anything......oh you're going to Aspected Helios? Okay then. I wasn't going to let them die but....okay."
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
It's situational. Like the current patch trial (both normal and EX): the boss does f***all for like 45 seconds when he's sitting there with his thumb up his butt casting the wind-up spells for his Purgation phase. No mechanics, no autoattacks, nothing. I wouldn't consider healing anyone during that relative eternity of a timegap to be an urgent task. But Barbie's tornadoes? Those would easily clip someone not paying attention, leaving someone at half HP during those is a bad idea in goober-finder.
Holy hell I watched Xeno's guide and you are absolutely right on that absurdly long downtime (Yoshi please give healers more dps buttons for the love of god). Also the fact that a tank can fuck up every single mechanic and still live is insane. Well at least this extreme won't be super painful to pug.It's situational. Like the current patch trial (both normal and EX): the boss does f***all for like 45 seconds when he's sitting there with his thumb up his butt casting the wind-up spells for his Purgation phase. No mechanics, no autoattacks, nothing. I wouldn't consider healing anyone during that relative eternity of a timegap to be an urgent task. But Barbie's tornadoes? Those would easily clip someone not paying attention, leaving someone at half HP during those is a bad idea in goober-finder.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Mr. Square Enix, pls remove healer role; make all the white mages DPS and make Tanks self sustain their own healing kthxbye
Lmao any game you play where healing is involved, you will never just be healing.
This dumb fantasy of healers being restricted to being a healbot is tired and unoriginal. Has it ever occurred to you that that being a healbot is as equally boring as dpsing on current healer design?
In any combat situation, are you just going to sit there and heal away until your mana runs out, making your team work harder so you can sit there feel like you're doing something important by "focusing" on healing. No defeating an enemy is a team effort. Either you buff your teammates while keeping them alive or you help them take it down faster. Because the best way to stay alive, is kill it faster than it can kill you. Tanks also have to fight and do damage, not just sitting there and letting the enemy beat them down.
So what makes you think that a support/healer is any different? If you are not doing damage as a healer, you are making the duty longer than it needs to be. Time is important to anyone playing an online game, so you wasting their time by sitting there and hitting Cure 2 over a full HP.
You don't have to be the best at juggling both but putting some effort goes a long way.
This crusade against healer doing dps is getting dumber by the day and honestly, get like-minded friends around you. I'm sure they'll love to have a revolving door of "I'm a good healer because I don't touch my dps buttons!" Get real, I hope the devs do take away the dps buttons. Enjoy trying to complete MSQ battles on your precious purist healer.
And I can guarantee they revert that decision swiftly and realize that healers do contribute to damage.
Also I hear all these horror stories of healers not healing, or intentionally not healing. In all my time playing this game, I have yet to run into a healer that can do damage and heal and consider that toxic. In fact, I've met more healers that don't do any damage and have died the most, have no mana and heal when nothing's happening, so they're not better healers than me. They are playing their role incorrectly to a design that the devs set, and are griefing their teammates by never touching the very buttons that got you through the story. If they are balancing their healing and damage well and aren't being toxic in chat about it (and we aren't including your self-driven narrative), then you are lying. Is it because you died to the same mechanics that can be dodged? Rezzing you 3 times is a detriment to my mana, so you can stay on the floor until you learn the mechanic or actually pay attention to the telegraphed ground aoes.
And to add insult to injury, a healer's job is heal unavoidable damage and ensure you don't die. Wanting to be completely topped off is a fear for YOU. A healer worth their salt will know when to heal you and efficiently.
The worst part is that this is also frequent enough in Savage as well.It's situational. Like the current patch trial (both normal and EX): the boss does f***all for like 45 seconds when he's sitting there with his thumb up his butt casting the wind-up spells for his Purgation phase. No mechanics, no autoattacks, nothing. I wouldn't consider healing anyone during that relative eternity of a timegap to be an urgent task. But Barbie's tornadoes? Those would easily clip someone not paying attention, leaving someone at half HP during those is a bad idea in goober-finder.
Little Miss Tapeworm does a lot of... yep, nothing for over a minute between 2:21 and 3:44 and again between 9:03 and 10:07. And has a lot of 30s+ gaps between damage happening. Just a few auto attacks but always casting this or that so even they are few.
What are you even supposed to heal there?
Or Tree savage has decent enough damage going out but after Purgation you have this hilarious 1:08 gap. Because healers have to do thinky things and move for a mechanic, that's so exhausting that we need to give them a 1min+ break. I wonder what would happen if SE locked dps kits to 12 combos for 1min+ after they had to play their burst during a mechanic.
I wish we had more trials like Barbie Ex, that one was the most fun in ages for me on healer. Not only was the fight itself relatively fast-paced because there was always something happening, it also had frequent damage and plenty of opportunities for people to eat extra and cause a bit of chaos.
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