Quote Originally Posted by ataren3 View Post
Cons:
  • The job feels... too simple? Too easy? Something about it just feels weird with how old PLD was. Old PLD felt unique to the other tanks but this one feels too similar
  • I'm a fan of DoTs. Every DoT minus circle of scorn was removed. That makes me sad. Figuring out the best way to upkeep the DoT on a fight was part of the fun
  • The damage of PLD. I get that the potency's moved around a bit but this is more noticeable in dungeon pulls than anything. With other tanks I could 12 AoE then run to the next pack doing their ranged attack to maintain aggro on whatever is about to be pulled. With this change I have to perform the 12 AoE + holy circle and even then someone's about to rip the aggro sometimes before I even get to leave. I don't know, it just feels weaker in the dungeon pulls than it used to
What made old PLD more complicated? Most of the time, you wanted Goring Blade up, so that is the first thing you do, then you just go through your rotation as normal. Even if you needed to alter it, you were bound by the cooldowns of FoF AND Requiescat, so, whilst you could push your rotation back, you couldn't really pull it forwards. This then continues on, did you really manage your DoT? You had the Goring Blade DoT twice in FoF and then an upgraded on in BoV under Requiescat. Everything lined up so were you really maintaining it, or was it just a consequence of your rotation?

Just looking at unbuffed potency, PLD has the strongest 12 AoE at 270 total potency, the rest are 260. Warrior and DRK have the benefit of a damage buff, which brings the potency up to 286. This is not a massive difference and is not the cause of losing aggro. It is more likely to be things like Flood of Shadow or Orogeny. PLDs and GNB should go into the next pull with a primed Holy Circle/Fated Circle, both of which are 300 potency, which you can add another AoE ontop of that to generate alot more enmity. You also have to take into account the jobs of the DPS, can they use high potency actions during the pull, how long is it between packs (the more time walking, the more time they have to do damage and rip it off of you), of which, in the new dungeons, there are a couple of long walks. All this to say, I have not noticed an increase in DPS taking aggro whilst W2W pulling.