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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90

    Clockwork Castletown is a terrible map for casual players

    And yet, casual players are the overwhelming majority of people participating in both casual and ranked queues.

    It's not a mindless straight line from goal to goal, most of the map gimmicks aren't immediately obvious, and they replaced the sprint zones with one-way teleports.

    All of these things are *very good* from a competitive standpoint, except for maybe having too many gimmicks going on at once, but they are *awful* from a casual standpoint. Made worse by them trying to force the new map on people.

    I can't imagine how much it sucks to be new to CC and trying to learn, while also trying to make sense of the only map that isn't a mindless straight line from side to side. It's clearly way too much for the average player in the "Gold and below" bracket.

    Why is Square-Enix so fucking out of touch with their actual playerbase? Who actually thought a map designed like this made sense to be released into a general map pool?
    (6)

  2. #2
    Player
    LilFlowers's Avatar
    Join Date
    Dec 2022
    Location
    Gridania
    Posts
    48
    Character
    Ana Flowers
    World
    Famfrit
    Main Class
    Bard Lv 90
    Feel like I have to Google a savage raid mech guide to try the new map just too much going on. Should be easier mechs for casual and harder mechs for ranked mode simple as that just like normal and savage content in PvE.
    (3)

  3. #3
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    While you're not wrong, I would say give it a little bit. It took people a while to stop standing in bombs and tornadoes I'm sure eventually people will stop running off solo to die or standing on the mats wondering what happened when they flip or stop starring at los attacks and afking in the chopping circle. Right?
    (4)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  4. #4
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Elfidan View Post
    While you're not wrong, I would say give it a little bit. It took people a while to stop standing in bombs and tornadoes I'm sure eventually people will stop running off solo to die or standing on the mats wondering what happened when they flip or stop starring at los attacks and afking in the chopping circle. Right?
    That's optimistic, but hopefully it pans out. I really do like Clockwork Castletown, it's just miserable to get newbies on your team on that map because it's overwhelming for them.
    (1)

  5. #5
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Yeah, I agree with that assessment one hundred percent.
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  6. #6
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    the best tactic ive found for dealing with this map is the "everyone group up" before the match and put a dorito on you, side benefit is you get alot of comms
    (4)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,522
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RyanCousland View Post
    the best tactic ive found for dealing with this map is the "everyone group up" before the match and put a dorito on you, side benefit is you get alot of comms
    Pretty much what I do, yeah. I even put waymarks on doorways I want people to group up into as I predict enemies to pick certain routes.

    The doorway system is really nice and in my personal opinion the map layout is gorgeous. many said it is not as great for melees, but I disagree - so many corners to use and so many alternate paths make this map really great in my opinion.

    *looks at Cloud Nine with severe contempt*
    (3)

  8. #8
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    844
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    As much as there's mechanical jank on the map, I find the visibility due higher walls being one of the biggest offenders. Especially in Casual games you have people all over the map running around lost and taking random fights with people from other team that are equally lost.
    (4)

  9. #9
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,486
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It's funny because my experience has been somewhat opposite. Casuals are very scaredy cats and they tend to not try out stupid stuff like running all around like I've seen it literally every time in diam/crystal. Not saying that casuals are always like that though, far from it, but overall while casuals are a lot less receptive in my experience to "Fall back and regroup", which is not a problem inherent to castletown, melees that aren't in diam/crystal seem less inclined to think they're hot shit. How many ranked games the team lost because everybody was fighting in their own little corner of the map?

    The hidden doors are nice and all, and they actually help melees a lot in my opinion. It's especially nasty when you're playing ranged and you suddenly have melees coming out of nowhere from behind, which can be extremely lethal. If anything, that and the fact that players don't seem to be able to stick together half of the time on this map (I agree the latter is a skill issue and not a map issue don't get me wrong), it favors melees a lot.

    If anything, they could perhaps remove some of the map gimmicks for the casual mode. It's already too much in ranked.
    (1)
    Last edited by Valence; 01-18-2023 at 08:27 PM.

  10. #10
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    837
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    In my opinion the new map is great and they should go even harder on the gimmicks for future maps. Alexander map with height error going off and magnets, kefka fake aoes, there's a lot they can take from PvE. We need more and way harder gimmicks, as hard as literal savage raids.

    The PvP system we have now is so simple that there's basically zero skill expression. It's so boring and the 'no items final destination' maps like Palaistra only exacerbate this. I think they should lean into what makes FFXIV special, and borrow more from the PvE side of the game.

    Some purists might balk at this, but it's a fact that this will raise the skill ceiling of the mode. If you're the only one good enough to do savage level mechanics on top of the usual PvP stuff, you'll have a greater chance of being able to measurably carry the match.
    (2)

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