I would like them to revamp the entire ilvl scaling system. Either has a better algorithm in place to allow content to be more challenging or remake the code. I feel the scaling factor ruins some aspects because even if you are 20 ilvls above content scaling doesn't fully make you match the intended difficulty. I would also expand this into dungeons and say don't allow people to be 2 levels higher than the dungeon and then sync....make it match to maintain that difficulty that was intended. It's ok to be a little better thanks to gear scaling but a walk in the park shouldn't happen.