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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Skivvy View Post
    To be fair, the original comment was asking for open-world PvP in order to deal with early-pullers in hunts. This would imply, at least to me, they weren't thinking of an opt-in system where those early pullers could simply choose not to participate in PvP and still get to do their thing.

    /shrug.
    Fair, but I had also assumed that was a joking spitball. The means (WPvP) simply does not exist in any MMORPG without some degree of opt-in unless that whole game is specifically designed to be just WPvP. That'd obviously be especially true for XIV, since here PvP literally uses a different combat system.

    As such, you'd at nearest end up instead with an additional instance/channel of a given zone wherein Hunt spawns are more frequent (hastened based on, say, player-count, Hunt-kill-count, and player-kill-count), signaled in advance across different areas, are limited to a single party's credit, and offer (indirectly) increasing safety vs. other players as one increasingly burns down the hunt mob (making it increasingly difficult to steal mid-fight).

    Or, more likely, it'd be a zone designed that way from scratch, likely without flying in order to improve pathing, or even with the typical three-faction warfare kind of stuff such that it becomes an indefinite-match-length alternative to Frontlines.

    Now that I mention this, though I don't usually care for WPvP... that actually sounds way more fun than usual PvP / Frontlines.
    (3)
    Last edited by Shurrikhan; 01-20-2023 at 07:30 PM.