GrantedOpen world PvP so early pullers and hunt trains can finally duke it out.
You have lost 85% of your players in a month
Enjoy.




GrantedOpen world PvP so early pullers and hunt trains can finally duke it out.
You have lost 85% of your players in a month
Enjoy.




Introduce open world pvp into FF 14 , watch the game die overnight.You have that little faith on hunt trains?
Not sure why certain people are so quick to assume that somehow if a new feature is added it will somehow be reverted to an early 90s barebone version of that feature, instead of including with it the improvements and surrounding features and constraints that have been found preferable in similar MMOs over the last 20 years.
I know this is XIV, so barebone or haphazard implementation of features is kind of our thing, but opt-in channels are hardly some novel idea, nor one easily forgiven about.
I don't personally care either way, as I don't typically care for World PvP. But that's also why I've simply taken the option to opt out, consistently provided in any MMO remotely similar to XIV.
To be fair, the original comment was asking for open-world PvP in order to deal with early-pullers in hunts. This would imply, at least to me, they weren't thinking of an opt-in system where those early pullers could simply choose not to participate in PvP and still get to do their thing.Not sure why certain people are so quick to assume that somehow if a new feature is added it will somehow be reverted to an early 90s barebone version of that feature, instead of including with it the improvements and surrounding features and constraints that have been found preferable in similar MMOs over the last 20 years.
I know this is XIV, so barebone or haphazard implementation of features is kind of our thing, but opt-in channels are hardly some novel idea, nor one easily forgiven about.
I don't personally care either way, as I don't typically care for World PvP. But that's also why I've simply taken the option to opt out, consistently provided in any MMO remotely similar to XIV.
/shrug.
Fair, but I had also assumed that was a joking spitball. The means (WPvP) simply does not exist in any MMORPG without some degree of opt-in unless that whole game is specifically designed to be just WPvP. That'd obviously be especially true for XIV, since here PvP literally uses a different combat system.To be fair, the original comment was asking for open-world PvP in order to deal with early-pullers in hunts. This would imply, at least to me, they weren't thinking of an opt-in system where those early pullers could simply choose not to participate in PvP and still get to do their thing.
/shrug.
As such, you'd at nearest end up instead with an additional instance/channel of a given zone wherein Hunt spawns are more frequent (hastened based on, say, player-count, Hunt-kill-count, and player-kill-count), signaled in advance across different areas, are limited to a single party's credit, and offer (indirectly) increasing safety vs. other players as one increasingly burns down the hunt mob (making it increasingly difficult to steal mid-fight).
Or, more likely, it'd be a zone designed that way from scratch, likely without flying in order to improve pathing, or even with the typical three-faction warfare kind of stuff such that it becomes an indefinite-match-length alternative to Frontlines.
Now that I mention this, though I don't usually care for WPvP... that actually sounds way more fun than usual PvP / Frontlines.
Last edited by Shurrikhan; 01-20-2023 at 07:30 PM.
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