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  1. #71
    Player
    Deccado's Avatar
    Join Date
    Jul 2019
    Posts
    15
    Character
    Deccado Anari
    World
    Brynhildr
    Main Class
    Warrior Lv 52
    Quote Originally Posted by Reinhardt_Azureheim View Post
    They could, not only for Knockback/Draw-in but also all other forms of crowd control. Prior to 6.1 suffering from crowd control would give you 10 seconds of being unaffected by the same debuff in a row. Knockback & Draw-In counted as one and worked the same.

    They could make this a feature in Frontlines and possibly Rival Wings again.
    I would love to see this.

    I didn't get into PvP here until they did the rework, and while I didn't have a problem with skills such as the DRK pull initially, I do feel that it is getting more and more... obnoxious, I guess? Giving us an immunity even for a few seconds after a pull-in, knockback or CC feels like it would make Frontlines much more enjoyable overall.
    (2)

  2. #72
    Player
    AriannaStormwake's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    159
    Character
    A'rianna Storm
    World
    Zodiark
    Main Class
    Summoner Lv 100
    to me the annoying part is those who organise a group to act like a premade
    or rather not be on their side
    (0)
    Last edited by AriannaStormwake; 11-12-2023 at 02:16 AM.

  3. #73
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    DRK is the problem imo, not DRG.

    I think the pull in shit needs to be gotten rid of, it's far too obnoxious to deal with and has way too many ridiculous obviously unintended uses, which we've seen on Borderlands when it was playable and on Rival Wings with the train, too.

    My real opinion however is to remove DRK from PvP, obnoxious job with nothing fun about it to play with or play against.
    (2)

  4. #74
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nikoto View Post
    DRK is the problem imo, not DRG.

    I think the pull in shit needs to be gotten rid of, it's far too obnoxious to deal with and has way too many ridiculous obviously unintended uses, which we've seen on Borderlands when it was playable and on Rival Wings with the train, too.

    My real opinion however is to remove DRK from PvP, obnoxious job with nothing fun about it to play with or play against.
    Ah yes, gatekeeping people's job regardless of intention of the player, love the idea. /s

    If we are going to be smart and say "get rid of the pull" then pray tell what other playmaking ability should DRK get? Take Salted Earth out and its basically now just a Plunge bot for heal reduction. DRK is a problem in FL purely because there is no limit to how many targets Salted Earth can pull simultanously. I really want to hear a suggestion rather than another "uuuuugh DRK broken, ban it or delet Salted" what DRK should have in place of Salted Earth.

    DRG is a problem on both FL and CC, it has an unforgiving damage output both with their Limit Break as well as their general burst (which is about half the power of the limit break, on a 20-25s cooldown) with minimal risk tied to it thanks to Horrid Roar, Elusive Jump and their own LB giving them iframes + a 24k shield after. And even if we ignore the dmg of DRG, apparently AST squads with Macrocosmos is a new favourite to do a ton of AOE damage against deathballing alliances.

    You wanna know how to fix Frontlines? Here, let me tell you:

    1.) Change how Limit breaks charge, don't let them charge for free just because you exist while scratching your head.
    2.) Take every single action with AOE damage in this game, reduce the damage past the 5th target by -80%/-90% (including the power of DRK's pull-in) and keep actions otherwise the same, because frankly Salted Earth is only as OP as the amount of players it is allowed to suck in.
    3.) Change Macrocosmos' damage to 8000, make Gravity II (non-doublecast) 12000 to keep their burst potential roughly the same, slightly increase their 5y AOE damage output over time and nerf their 15y pseudo nuke.


    Anyhow I'll happily hear suggestions about Salted Earth.
    (3)

  5. #75
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Mark DRKs for your team. Silence them when they plunge, watch everything fall apart.
    (2)

  6. #76
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mekhana View Post
    Mark DRKs for your team. Silence them when they plunge, watch everything fall apart.
    Solid A+. Can confirm this is the bane of my existence, FL and CC alike.
    (0)

  7. #77
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    366
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mekhana View Post
    Mark DRKs for your team. Silence them when they plunge, watch everything fall apart.
    This might work for solo DRKs but not premades. Theres 3 players in top 10 Frontline standings i recognize that i have to deal with regularly. Theyve been there for months.
    (4)

  8. #78
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    366
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    In fact, here are all the times i care to find their DRK in at least top 15.
    Tallying Period: 13/11/2023 to 19/11/2023
    Tallying Period: 06/11/2023 to 12/11/2023
    Tallying Period: 30/10/2023 to 05/11/2023
    Tallying Period: 23/10/2023 to 29/10/2023
    Tallying Period: 16/10/2023 to 22/10/2023
    Tallying Period: 09/10/2023 to 15/10/2023
    Tallying Period: 25/09/2023 to 01/10/2023
    Tallying Period: 18/09/2023 to 24/09/2023
    Tallying Period: 14/08/2023 to 20/08/2023
    Tallying Period: 07/08/2023 to 13/08/2023
    Tallying Period: 31/07/2023 to 06/08/2023
    (2)

  9. #79
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mekhana View Post
    Mark DRKs for your team. Silence them when they plunge, watch everything fall apart.
    Sadly you don't deal with one DRK.
    (0)

  10. #80
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I know you can only CC one person at a time in most cases but you only need the same numbers of team mates as there are DRKs on the enemy team to share the same braincell.

    So just mark all the enemy DRKs on the game or at least the trouble ones like a premade doomstacker, communicate with your team and hope for the best.
    (0)
    Last edited by Mekhana; 11-21-2023 at 11:29 PM.

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