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  1. #41
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Dionysius View Post
    Is this combo an exploit? Yes.

    You have some weird obscure definition of exploit. If 100 people on in that 5-yalm radius than the damage is absolutely intended. If not, the dev team would have put a cap on the number of people it can hit or had fall off after a certain number of targets just like other skills in the game have.



    I don't know your D/C, but I've encountered the combo enough to know how to play against it. It's not unbeatable.


    Quote Originally Posted by Middie View Post
    This is from another thread, but I still think it's valid.

    "Frontlines seems to be defined by the DRK tactic, at least on OCE, and I don't see that as exactly healthy PVP balance that there is such a dominant tactic."

    Currently, at least to me, the DRK tactic is so dominant, it defines how you play FL. Follow the DRK, support the DRK, that's how you increase you chances to win games.



    I agree with you here. This single tactic shouldn't define the meta of the whole mode. There's a couple of things SE could do the fix it. I don't know if they will because FL balance is always wonky.


    Anyone saying that FL isn't balance so you shouldn't care don't realize how dead a mode can get from abuse. And the more miserable it gets, the more likely SE is to kill the things people have fun with. This is why CC is solo queue and why FL parties are limited to 4 people and forced freelancer.
    (9)
    Last edited by BubblyBoar; 01-20-2023 at 10:59 AM.

  2. #42
    Player
    Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    *playing against it*
    Who are you trying to convince? You always get stunned the very second you get pulled in, you can't guard, you can't run away, you can't purify.
    Dude just stay far away from everyone else, so far you can't hit anyone.
    (5)

  3. #43
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Really, the only thing I'd want changed about DRG is making the indicator for their LB more obvious as opposed to a largely translucent circle that's going to be drowned out by all the visual effects.

    I've long since learned to eyeball the enemy team's gauges so I can immediately tell when they've popped their LB and guard in response but more visual clarity on something that can easily shift the pace of a match wouldn't hurt.
    (3)

  4. #44
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Sorry for the pet peeve, but DRG LB is "not" 30,000 in Frontline in 5y radius. It is 21000 vs ranged, 12000 vs melee. Even with Geirskogul up that is 26500 for ranged, 15000 vs melee. Only combining Geirskogul with Battle High 5 or other buffs in your party (Astrologian LB or Balance card, Bard Apex + Blast Arrow) does the amount actually reach obscene levels of 40,000+ vs ranged and 25,000+ vs melee.

    At the point where you are engaging into a team with Battle High 5 stacked to every rank and order you may need to think about bringing Paladins for Phalanx, Sages for Mesotes or other possible defensives and hold Guard for such onslaughts.

    I don't like how it currently works either and I personally still think that Limit Break should NOT charge outside of combat, let alone from doing nothing while in combat, but we gotta deal with it. They will never ever exclude specific jobs from playing their game. At most, they can shift around the damage and mitigation scaling from large-scale pvp.
    this was previously explained, by myself in fact, and was brushed off and ignored. i just hit a pack of people at BH1 with the dragoon thing and saw a bunch of numbers still starting with "1". so much for that "45k". strange to me that after the OP's 100000 games they have played, they have not figured out how BH works, or the new damage mitigations. or to not stand in a giant deathball
    (2)

  5. #45
    Player
    Hik3n's Avatar
    Join Date
    Aug 2021
    Posts
    39
    Character
    Esdeath Hankokku
    World
    Phoenix
    Main Class
    Bard Lv 90
    Well the one thing that makes Frontline bad for one is Guard, makes a lot of jobs have the ability to jump in, and do whatever they want without any danger, I play with Bard, i deal no dmg at all, i have no ability to finish anyone, everything i do needs to be timed, meanwhile Samurai goes in and kills with 1 hit , Drg jumps in and gets insane dmg that gets 80% of your Hp... Dark Knight has no risk in using it's skills at all, almost every mele job has more dmg in range than my Bard... makes no sense.
    (6)

  6. #46
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    What gets me mostly killed by DRK is getting pulled from gods know where which it is disorienting to have.

    Of course if they have a Dancer or Reaper, well... just pray they have no coordination, yeah lol
    (0)

  7. #47
    Player
    Warghoul570's Avatar
    Join Date
    Aug 2015
    Posts
    206
    Character
    Brian Darkalter
    World
    Kraken
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dionysius View Post
    I'd rather deal with Paladin's Cover than this cheap abuse of using countdown to land everything at the same time and delete the other teams.

    Regardless whether I'm with the GC that abuse this cheap trick or against them, both experience are awful and upsetting so many people that participate in this mode.
    Tell what your main job is so I can campaign to have it banned from frontline as well. Leave us drgs out of your nonsense ffs
    (4)

  8. #48
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Hik3n View Post
    Well the one thing that makes Frontline bad for one is Guard, makes a lot of jobs have the ability to jump in, and do whatever they want without any danger, I play with Bard, i deal no dmg at all, i have no ability to finish anyone, everything i do needs to be timed, meanwhile Samurai goes in and kills with 1 hit , Drg jumps in and gets insane dmg that gets 80% of your Hp... Dark Knight has no risk in using it's skills at all, almost every mele job has more dmg in range than my Bard... makes no sense.

    BRD actually has a pretty important job and it's not damage. It's silence. Timing it is the single most game changing thing BRD does aside from keeping buffs up. That silence will stop a WAR/DNC/RPR LB from stripping your team of guard during the onslaught. If you get REALLY good at timing it, you can silence between the time a DRK pulls and their follow up that binds, which will destroy the whole combo.



    Is it as braindead as a melee? No. But you can still do great things. It's just not going to be dmg.
    (5)
    Last edited by BubblyBoar; 01-23-2023 at 08:14 AM.

  9. #49
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hik3n View Post
    Well the one thing that makes Frontline bad for one is Guard, makes a lot of jobs have the ability to jump in, and do whatever they want without any danger, I play with Bard, i deal no dmg at all, i have no ability to finish anyone, everything i do needs to be timed, meanwhile Samurai goes in and kills with 1 hit , Drg jumps in and gets insane dmg that gets 80% of your Hp... Dark Knight has no risk in using it's skills at all, almost every mele job has more dmg in range than my Bard... makes no sense.
    Ah damn i missed this one to reply and as someone who played Bard a lot at start, i tell you that it is an amazing team fighter.
    BubblyBoar already said many things but it is a reminder you are a ranged fighter and Bard excels at staying as far as possible.

    You have a silence that can shut down someone diving in, you have a bind that can be used both offensively and defensively and constant buffs.
    This also depends on your team comp as well, so do not think too hard on damage, you are there to make sure your squad has an easier time killing enemies for you.
    (2)

  10. #50
    Player
    Latarma's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    166
    Character
    Latarma Asura
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Naizakane View Post
    I think we should nerf Guard in Frontlines or ban it from being used. It's so unfair that those poor DRGs put so much effort into co-ordinating their LBs, only for their targets to counter the entire play with one single button that gives a ridiculous 90% damage reduction. /s
    i'm staying this as DRG we are not op you can guard and tank 90% less dmg do i think it sucks sure but it's no like i'm sam and can insta kill threw guard if set up right
    (2)

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