Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 106

Hybrid View

  1. #1
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    FL isn't balanced and will never be balanced. DRK+DRG combo can be countered and countering it can be countered. It's hard to deal with, but people WILL do it because they enjoy beating others that way. It was the same back when the 24 man premades were running around.



    For those saying "just guard" I just laugh. There's like 3 different jobs that can rip you out of guard to make sure you take all that damage.


    Is this combo an exploit? No. Is it fair? Kind of? Like I said, it can be countered and played around. Even teams rolling with BH can be beat. I've done it plenty of times without needing a premade party to do it. It's all able leading your alliance and understanding how the combo works. it is far from flawless and unbeatable.



    Sure SE do something about it? It really depends on how it is fixed. Melees are a little too chunky right now. Especially jobs like DRG and NIN. MNK and RPR should keep what they have and SAM is iffy and mostly a noob killer. SE could do something if it becomes a big enough problem.


    For now, I suggest putting together a strategy to counter the combo. There are multiple that work well and don't require you to have a group of 4 to queue with. It really just depends on the job you play because some do it better than others. What's most important is that you alert your alliance and make sure they understand what the other is trying to do to them. But most people don't want to take that kind of leadership. They rather just keep dying and asking SE to change it on the forums.
    (1)

  2. #2
    Player
    Dionysius's Avatar
    Join Date
    Jun 2018
    Posts
    212
    Character
    Zeack Crosse
    World
    Masamune
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BubblyBoar View Post
    Is this combo an exploit? No. Is it fair? Kind of? Like I said, it can be countered and played around.
    Is this combo an exploit? Yes.
    DRG's 5 yalm 30.000 LB potency was never intended to hit that many people, their 10 yalm 20.000 LB potency makes more sense. This is where DRK comes in that can pull everyone into the 5 yalm zone and with rng in play around 24 people, there will be always casualties no matter how well you try to tell people to gitgud.
    Just a simple question, why other jobs can only deal around 18.000 but DRG allow for up to 30.000?

    Is it fair? Yes, it can be countered just by playing DRG yourself. But that'd essentially asking people just to play these 2 jobs.

    Trust me if you met this group in my DC, there is no strategy for countering them with the random groups that you got into.
    You will just become fodders for them and waiting to lose, then came back here and tell me, yeah they need to nerf DRG.

    Quote Originally Posted by Kathleen_ View Post
    Bro I guarantee you, if the west had the culture of following the leader and their burst macros the same people shitting on you right now would actually agree with you. lmao
    (2)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dionysius View Post
    Is this combo an exploit? Yes.
    DRG's 5 yalm 30.000 LB potency was never intended to hit that many people, their 10 yalm 20.000 LB potency makes more sense. This is where DRK comes in that can pull everyone into the 5 yalm zone and with rng in play around 24 people, there will be always casualties no matter how well you try to tell people to gitgud.
    Just a simple question, why other jobs can only deal around 18.000 but DRG allow for up to 30.000?

    Is it fair? Yes, it can be countered just by playing DRG yourself. But that'd essentially asking people just to play these 2 jobs.

    Trust me if you met this group in my DC, there is no strategy for countering them with the random groups that you got into.
    You will just become fodders for them and waiting to lose, then came back here and tell me, yeah they need to nerf DRG.
    Sorry for the pet peeve, but DRG LB is "not" 30,000 in Frontline in 5y radius. It is 21000 vs ranged, 12000 vs melee. Even with Geirskogul up that is 26500 for ranged, 15000 vs melee. Only combining Geirskogul with Battle High 5 or other buffs in your party (Astrologian LB or Balance card, Bard Apex + Blast Arrow) does the amount actually reach obscene levels of 40,000+ vs ranged and 25,000+ vs melee.

    At the point where you are engaging into a team with Battle High 5 stacked to every rank and order you may need to think about bringing Paladins for Phalanx, Sages for Mesotes or other possible defensives and hold Guard for such onslaughts.

    I don't like how it currently works either and I personally still think that Limit Break should NOT charge outside of combat, let alone from doing nothing while in combat, but we gotta deal with it. They will never ever exclude specific jobs from playing their game. At most, they can shift around the damage and mitigation scaling from large-scale pvp.
    (7)

  4. #4
    Player
    Dionysius's Avatar
    Join Date
    Jun 2018
    Posts
    212
    Character
    Zeack Crosse
    World
    Masamune
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Sorry for the pet peeve, but DRG LB is "not" 30,000 in Frontline in 5y radius. It is 21000 vs ranged, 12000 vs melee. Even with Geirskogul up that is 26500 for ranged, 15000 vs melee. Only combining Geirskogul with Battle High 5 or other buffs in your party (Astrologian LB or Balance card, Bard Apex + Blast Arrow) does the amount actually reach obscene levels of 40,000+ vs ranged and 25,000+ vs melee.
    I didn't went into the nitty gritty of - dmg taken because I was comparing the pure potency with other jobs.
    Not one person come up with the reason of almost twice dmg from DRG lb vs other jobs, this keeps derailing to other subjects.
    (0)

  5. #5
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dionysius View Post
    I didn't went into the nitty gritty of - dmg taken because I was comparing the pure potency with other jobs.
    Not one person come up with the reason of almost twice dmg from DRG lb vs other jobs, this keeps derailing to other subjects.
    Because LB's function differently for each job... I've gotten 10+ kills from SAM LB which does 24k potency on its own and one shots anyone with the debuff, chain killed people with nin LB, gotten mass kill feeds with smn LB etc... DRG isn't unique in its ability to gank a bunch of people in FL with its LB.

    Again, its FL, who the hell cares about balance there?
    (3)

  6. #6
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    446
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dionysius View Post
    I didn't went into the nitty gritty of - dmg taken because I was comparing the pure potency with other jobs.
    Not one person come up with the reason of almost twice dmg from DRG lb vs other jobs, this keeps derailing to other subjects.
    Because it is one of the LB's that is probably one of the easier ones to avoid or to prepare against? You can press Guard against it or you can even just run away because it takes some time before they can manually land the LB early. And yes I know there are skills that can stop Guard but that is irrelevant DRG LB excels in being used after people waste their Guards or if you set it up as a team
    (0)
    Last edited by Nanne; 01-20-2023 at 01:28 AM.

  7. #7
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Sorry for the pet peeve, but DRG LB is "not" 30,000 in Frontline in 5y radius. It is 21000 vs ranged, 12000 vs melee. Even with Geirskogul up that is 26500 for ranged, 15000 vs melee. Only combining Geirskogul with Battle High 5 or other buffs in your party (Astrologian LB or Balance card, Bard Apex + Blast Arrow) does the amount actually reach obscene levels of 40,000+ vs ranged and 25,000+ vs melee.

    At the point where you are engaging into a team with Battle High 5 stacked to every rank and order you may need to think about bringing Paladins for Phalanx, Sages for Mesotes or other possible defensives and hold Guard for such onslaughts.

    I don't like how it currently works either and I personally still think that Limit Break should NOT charge outside of combat, let alone from doing nothing while in combat, but we gotta deal with it. They will never ever exclude specific jobs from playing their game. At most, they can shift around the damage and mitigation scaling from large-scale pvp.
    this was previously explained, by myself in fact, and was brushed off and ignored. i just hit a pack of people at BH1 with the dragoon thing and saw a bunch of numbers still starting with "1". so much for that "45k". strange to me that after the OP's 100000 games they have played, they have not figured out how BH works, or the new damage mitigations. or to not stand in a giant deathball
    (2)

  8. #8
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Dionysius View Post
    Is this combo an exploit? Yes.

    You have some weird obscure definition of exploit. If 100 people on in that 5-yalm radius than the damage is absolutely intended. If not, the dev team would have put a cap on the number of people it can hit or had fall off after a certain number of targets just like other skills in the game have.



    I don't know your D/C, but I've encountered the combo enough to know how to play against it. It's not unbeatable.


    Quote Originally Posted by Middie View Post
    This is from another thread, but I still think it's valid.

    "Frontlines seems to be defined by the DRK tactic, at least on OCE, and I don't see that as exactly healthy PVP balance that there is such a dominant tactic."

    Currently, at least to me, the DRK tactic is so dominant, it defines how you play FL. Follow the DRK, support the DRK, that's how you increase you chances to win games.



    I agree with you here. This single tactic shouldn't define the meta of the whole mode. There's a couple of things SE could do the fix it. I don't know if they will because FL balance is always wonky.


    Anyone saying that FL isn't balance so you shouldn't care don't realize how dead a mode can get from abuse. And the more miserable it gets, the more likely SE is to kill the things people have fun with. This is why CC is solo queue and why FL parties are limited to 4 people and forced freelancer.
    (9)
    Last edited by BubblyBoar; 01-20-2023 at 10:59 AM.

  9. #9
    Player
    EmilySummerstar's Avatar
    Join Date
    Jan 2022
    Posts
    64
    Character
    Emily Summerstar
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    The response is always "DRK isn't broken. You just have to plan battles around them." If you lag and it gets through then your whole team is wrecked by a one person catastrophe. More often than not, it gets through because initiating is faster than reacting. No other job gets that sort of treatment.
    (2)

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I see a DRK running towards me with the horde i just back away
    unless I'm PLD then can easily bait the onslaught then gap close to a team mate safely
    (0)

Page 4 of 11 FirstFirst ... 2 3 4 5 6 ... LastLast