Where do you draw the line? Every job can be stacked and then use their hardest hitting skills at the same time to wipe peopleThat is literally how PvP especially Feast was played
Where do you draw the line? Every job can be stacked and then use their hardest hitting skills at the same time to wipe peopleThat is literally how PvP especially Feast was played
those numbers require BH5. any AOE bomb LB is going to destroy people with BH5.Which job can deal the same amount of dmg as Sky Shatter in 10 yalm radius? While immune to any CC/dmg in the air for guarantee hit.
Again idk why you think DRG is not OP if you look at the numbers I post above, there is no other jobs can come close to it's damage. That's almost 50% more than other jobs like SMN/WHM.
Sometimes you get seal team six sometimes you get bench warmers. That's just the nature of random pvp which is all we have unless we form our own party in FL and even then it can be countered by coordination. If you don't like the flavor of the food say so and leave, or put some hot sauce on it and shovel it in.
Asking for anything to be balanced in a 72 player mode is comical.
I think we should nerf Guard in Frontlines or ban it from being used. It's so unfair that those poor DRGs put so much effort into co-ordinating their LBs, only for their targets to counter the entire play with one single button that gives a ridiculous 90% damage reduction. /s
Holyshit not even one person here commenting know what're talking about or even do FL themselves and yet show up for sarcasm, troll, or whatever.
Asking for balance in a PVP is comical? lmao
Some can't even comprehend 30.000 is almost twice stronger than 18.000, but it's BH5 my ass, it's not.
No wonder the game keeps getting easier and easier to catter for these people.
Not gonna be sarcastic or anything here, I'll take you at face value and explain why I don't think it should be nerfed, as someone who plays FL pretty regularly.
Unlike, say, Ninja's LB where, so long as they're in the middle of a fight with a bunch of people dying, where they can instakill over and over and over, DRGs LB is a single, one shot, shoot-it-then-loose-it k/o. If you see the circle, you have time to pop guard and run away. You're not stuck in place, and if you are you can pop cleanse then guard, because the LB is so dang *visual*.
DRK on the other hand, I can't say anything for because I don't really remember DRKs in my FLs.
If you don't remember any DRK in your FLs then this is not an issue in your region, but this is definitely a big issue in my Data Centre where 2-3 DRKs + 5-6 DRGs can dominate against 48 players from both GC.Not gonna be sarcastic or anything here, I'll take you at face value and explain why I don't think it should be nerfed, as someone who plays FL pretty regularly.
Unlike, say, Ninja's LB where, so long as they're in the middle of a fight with a bunch of people dying, where they can instakill over and over and over, DRGs LB is a single, one shot, shoot-it-then-loose-it k/o. If you see the circle, you have time to pop guard and run away. You're not stuck in place, and if you are you can pop cleanse then guard, because the LB is so dang *visual*.
DRK on the other hand, I can't say anything for because I don't really remember DRKs in my FLs.
I understand you never met group that coordinate DRK+DRG easily to win against 2 other GCs, but doesn't mean this is not a problem.
This is not a," 5 vs 5, there are 2 DRGs using LB oh let's Guard and then run" problem.
My last statement for those still don't understand the problem:
- For comparison SMN/WHM only deal 18,000 (before -10% from Job nerf) and DRG 30,000 (without BH). On top of that SMN only get -30% dmg taken while DRG -60%.
- They easily accumulate BH5 because DRG is range job advertised as melee in FL, high survivability. They just wait for LB and never engage in melee combat.
- Add another 50% from BH5, they easily wiped both GCs with 45,000 dmg just from 1 DRG.
Again, this combination make DRK and DRG an easy way for a group to cheese their way for a win and it's not fun meeting them.
Even if I joined their group, it feels cheap and unbalanced to just "destroy" everyone.
Go ahead next time you run FL and arrange a DRK+DRG party and cheese your way to get an easy win at the expense of 48 others frustration. Then come back and tell me it's "fun" don't need to nerf them.
They nerfed SMN and WHM early on when there are many people trying the new mode.
But less people are doing it now so they ignore the new problem, doesn't mean they shouldn't try to balance it.
you are crying for a nerf for something you can counter with one button
next time you see 5-6 DRGs jump into the air for their lb, press the funny 90% mit button and see if you're still standing or not
please think more about what you can do to prevent getting owned by a play that requires that much co-ordination instead of demanding a nerf
Player like you that place Guard at such high place clearly don't even touch FL and yet have the audacity to come here and making fun of others.you are crying for a nerf for something you can counter with one button
next time you see 5-6 DRGs jump into the air for their lb, press the funny 90% mit button and see if you're still standing or not
please think more about what you can do to prevent getting owned by a play that requires that much co-ordination instead of demanding a nerf
Guard is useless when you have so many others jobs that can disable it at wide range with a single button, bruh...
You went over your head thinking you're smarter than others just because you have the knowledge of Guard -90% dmg taken, lmao.. what a joke.
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