
Originally Posted by
Eorzean_username
Machinist changes were a band-aid on a severed limb.
Yes, you can get 5 shots of Heat Blast off now, even if you live in Antarctica.
However, if you need the 5-stack system to fit 5 Heat Blasts in, then you will almost-certainly still clip your GCD if you try to weave during those 1.5s GCDs.
Therefore, this design still places high-ping MCH in a situation where the clipping caused to avoid overcapping Gauss/Rico charges will drift and derange your rotation over time, as well as necessarily push potency outside of the buff windows by which Jobs live-or-die now.
Are the 6.30 changes an improvement? Yes, in the same way that being fed a diet of 100% raisins is technically an improvement over being fed a diet of 100% chunks of concrete.
Is MCH now in an actually healthy state? No, I do not think MCH is there yet. But I am sympathetic that right now, MCH players must feel euphoric to have received any sort of positive attention at all from their neglectful and unstable parent. And, admittedly, for players who already had adequate latency to play MCH, the 6.30 changes are just a straight-up and fairly chunky performance buff — which is certainly nothing to scoff at.
However, I feel pretty strongly that the overall "band-aid" here has fundamentally failed to both understand, and to actually address, the most fundamental issues affecting MCH design, and so I think "Daily reminder that Flamethrower is bad" and "Surprise, I miss Turrets" — while both perfectly-cromulent personal opinions — seems lower on the priority list than, "Maybe this game should not force people to weave during 1.5s GCDs, all factors considered"... and so on.