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  1. #1
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    I want PLDs to be completely removed from pvp games. I'm kidding of course. So many losses were because in the enemy group there was a PLD with a head, and not with a pan.

    And yes, I'm someone who hasn't played a PLD in PvP yet, but from what I see on the field, some PLDs can be a real pain in the ass. I can’t judge whether something needs to be fixed in their skills or not, but what came to me from the PLDs was very painful.

    What I understood for sure is that this is tactically very important job, and PLD with his set can really change the outcome of the entire battle. Forgive me for being a little captain obvious here.
    (0)

  2. #2
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by RajNish View Post
    I want PLDs to be completely removed from pvp games. I'm kidding of course. So many losses were because in the enemy group there was a PLD with a head, and not with a pan.

    And yes, I'm someone who hasn't played a PLD in PvP yet, but from what I see on the field, some PLDs can be a real pain in the ass. I can’t judge whether something needs to be fixed in their skills or not, but what came to me from the PLDs was very painful.

    What I understood for sure is that this is tactically very important job, and PLD with his set can really change the outcome of the entire battle. Forgive me for being a little captain obvious here.
    youre absolutely right on all counts, because its tactical is one of the reasons why i love it but the major downside is it's skillset is too heavily reliant on team coordination/awareness or wutever you wanna call it in a mode that deliberately goes against that, if there were pre made v pre made que option i would not have started this but thats not the case and in case i havent made this clear im not asking for anything to be removed per say (even tho i think intervene should have a stun effect and replace shield bash with holy circle or take Reinhardt's suggestion and have confetti turn into HC after RAC but i digress) nor am i asking for potency buffs all im asking is for someone in charge to realistically look at PLD in the setting they put it in and ask Is this good for general use? is right to have a skill thats completely dependent on the participation of a potentially unknowing teammate? (also my suggestion for guardian is to give a residual effect of %10-20 damage reduction if the tether is broken within a 5s window) especially behind an animation lock, in my opinion theres too many cons vs the pros of PLD currently, this was not the case in SHB
    (0)

  3. #3
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by RyanCousland View Post
    is right to have a skill thats completely dependent on the participation of a potentially unknowing teammate? (also my suggestion for guardian is to give a residual effect of %10-20 damage reduction if the tether is broken within a 5s window) especially behind an animation lock, in my opinion theres too many cons vs the pros of PLD currently, this was not the case in SHB
    I can't judge because I haven't tried it at the moment. But let's be honest, a lot of jobs here have skills that depend on teamwork. Take shitty quick chat communication capabilities, stupid flooding, tunnel vision and get bingo. Different timing of LB Dancer and LB Dragoon, and losing, I can't count how many times I've seen this, the example is simple and straightforward. And I don't know if it's even possible to refine any skill taking into account the so-called "fool protection"...

    And I confess that I am the one who first ran with the cover of a paladin for a thousand miles, because I was used to no one caring about me. I had to unlearn, I can imagine how strong the facepalm my co-players had. We cannot be responsible for the reflexes and mind of another player, but there seems to have been an opinion here that the cover, in principle, does not work as it should. I don't remember exactly, so I'm sorry too.

    But I have a suspicion that the paladin can be improved in the future, since the developers have changed this work in pve, they can probably change / modify the pvp skills later.

    And yes, I understand the tendency to compare pvp in 5.x and 6.x, in 5.x I loved to play SCH, but in 6.x I lost interest in that job almost completely. SCH has remained my main in pve, but in pvp I don’t even want to learn how to play this job, because I just don’t have fun, even though this class shines in good hands. So your dedication to PLD is even admirable.
    (1)
    Last edited by RajNish; 01-21-2023 at 12:51 PM.

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