I'll preface my issues with a disclosure that ive been pvp paladin main since shadowbringers and during that time was the best for PLD because of its use in providing cover or intervention as well as its aoe abilities, while I understand that the new changes caused for minimizing all jobs skills , this chang has drastically had an adverse affect on PLD.

To start the guardian skill has an animation lock which basically defeats the purpose and yet somehow puts the skill on cooldown, to further explain when an ally is below half their health and within reach of the skill and you activate it, guardian does not take affect till after the animation during that animation period your teammate is more than likely dead and guardian is on cooldown making it useless, also a majority of players dont seem to understand its effect because anytime i use it when its needed they run away.

Second PLD limit break takes way too long for what its worth and is easliy countered with chain stun or other LBs and still is the weakest

Third PLD does the least amount of damage out of the "Tanks" which has an adverse affect on its supposed healing potency & sustainability which is less than the others, if your doing less damage than your opponent then the healing factor is useless.

Total damage without LB based on 1 use per skill
PLD Total Damage: 46,000
GNB Total Damage: 60,000
DRK Total Damage: 52,000
WAR Total Damage: idc about WAR but its probably higher than PLD

Prior to 6.1 I was able to solo kill with pld skillset, now pld is running around with a butterknife and no magic

if this finds its way to whoever is in charge please fix these issues, id offer my solutions but getting these acknowledged is first.