You are not remembering right.
Cover existed before 5.1 and was replaced with Intervention between 5.1 and 6.1, with 6.1 it being replaced by Guardian.
The reason you were able to solo kill was because healing prior to 5.1 was basically limited to long CD additional actions or job specific actions. After 5.1 you had Vanguard + Rearguard potions, which later got fused into Medical Kit (aka Vanguard Potion). Damage numbers of individual jobs also got balanced around a rather medium time to kill and were focused on The Feast's team bursting strategy.
Sorry but the way you make me post made me reach my daily limit, so I'mma have to edit this post.
1.) Correct. They had no Purify though to deal with your stun which you wanted to use during Blood Bath to cripple their sustain.
2.) You didn't "need" the mobility given that (at least in Feast) the arena was relatively small and you were constantly engaged. Also you couldn't "safely" Cover someone without a defensive just as before, Hallowed had a longer CD than Guard now. The main difference is you don't get to attack during Guard. I never said it wasn't great.
3.) Small arena, objective is the enemy player directly, meaning either you are glued to them or they are glued to you.
4.) You brought up patches with Cover prior to 6.1, which was when Heavy Medals were a thing (i.e. pre.5.1) and using Cover, while obviously possible, had some risk if you had 175-200 medals.
Paladin had enough mitigation / sustain to handle 1v1s in the 5.1 ShB period on top of his stun, which noone could Purify at the time except Healers. Prior to 5.1, you also had access to Shield Oath on top of Clemency and Holy Spirit while noone realistically had a lot of healing beyond a 30/45s(?) cooldown on Recuperate.
Am I thinking it is healthy that you can get chain stunned? No. I think Fetter Ward should become a global action and every type of CC should have a resist period just like before. Do I think it is IDEAL that a bunch of idiots hit all their stuns on you while you Phalanx and invuln it? Yes and I am tired of people like you pretending this to be a bad thing when it is literally the single-best scenario of enemy CC getting wasted, your own input be damned.
Oh please spare me your sarcasm, you know exactly what I meant by this.also using purify during a chain stunn why didnt i think of that i bet theres no myriad of scenarios or issues or skills that prevent purify prior to or during this scenario , thanks for this advice it never occurred to me, also i can tell you not many are as thankful as youre pretending it to be this is PVP we're talking about
I dont know what gentlemenly matches youve been in but they are far out numbered by the reality of the response that is met when you die from a chain stun after LB was wasted or cover[/QUOTE]
If we are still talking about Crystalline conflict - I don't get chain stunned because I am not insane enough to dive in without Guard and Purify ready to save someone, especially when the enemy has a WHM and/or a Bard.
If this is Frontlines - I give you this, fair point, this mode badly needs CC resist though or return to 8v8v8 which they removed after 5.1.