Quote Originally Posted by Hana_Monogatari View Post
There should be an Unreal toggle in the Duty Finder settings. Any fight would have an algorithm scale up their level/HP/dmg to current max level.
If it was as simple as that, they would already be doing it. Think of it like this. The fight was designed for how the game worked back in that expansion and a lot of things have changed. For example, the way Leviathan reflected damage when scaled up to level 80 killed tanks too easily so they had to change it. We regularly get potency increases as well. If they leave the unreal active, it will eventually just become like the extreme version and want increasing in level and scaling so there isn't much point.

Another thing they want to do is draw a lot of people into the same duty, which is the effect of cycling it.

I don't think they should try to scale them up. I just wish there was a blue mage log-like system or a wondrous tails-like system for doing old content with Minimum IL and Silence Echo settings.