ahhh. I see. i was thinking that might be the case with craft and mg. craft. sort of like att or def.

I'm finding i want to destabilize at least once per craft. simply from the quality boost i get from my ability that fixes destabilization. sounds like there may be some negative consequences if i let control get too high.

if craft/mg. craft is increasing success however. it sounds like i want to prioritize that in HQ crafting over control. especially in HQing things at or above my level.

Thanks for the info! i'll have to experiment a bit.