Eh, Maybe.
You can't really use this argument because only one of each hamlet is avaliable per day, AV and CC last 20 minutes, only thing you could do is spam Garuda.
Extended timers would make things bleak.
If they were extended to an hour, then I would agree with you, but then an hour in between runs doesn't warrant increased drop rates.
I think you're reaching here with the "most everyone". It seemed to be the general consensus that making class equipment was generally a waste of time apart from having some crafted for looks. To go even further and assume that "most everyone" who actually had a class weapon made and went as far as to double socketing it is quite a leap.
Depends how long a cooldown is added, how about FFXI style 72hrs for every dungeon, one a day decent drop rates and all content cleared in 2 weeks wondering what to do till the next patch?
SE need to keep players playing and right now with the slimmed down dev team working on 2.0 they can only work so fast and this is a way to pull content out, come 2.0 we shouldn't have this problem.
With how people are talking they want 15min cooldown all drops 100%, then what would you do till the next patch?
It's not so much we want stuff given to us. In XI you could do dynamis, or limbus, sky, sea, etc. You had all these things you could do on a different day but at least that gave sort of a less repetitive feel. Where as in XIV you have to grind the same dungeon over and over and over for a very very slim chance at a piece of gear. Same with the primals, its just the same thing over and over and over. I don't want to spend my entire night doing Garuda for a small chance at a weapon.Depends how long a cooldown is added, how about FFXI style 72hrs for every dungeon, one a day decent drop rates and all content cleared in 2 weeks wondering what to do till the next patch?
SE need to keep players playing and right now with the slimmed down dev team working on 2.0 they can only work so fast and this is a way to pull content out, come 2.0 we shouldn't have this problem.
With how people are talking they want 15min cooldown all drops 100%, then what would you do till the next patch?
It just doesn't seem "casual" player friendly to me.
Heres a thing as well, people complain about drop rates now, what if they were doing CC or AV for one year before they got the gear they want, rather than after a few weeks or a couple of months, btw it took me one year to get my Wyrm Armet some people would wait that long for an Osode, Pimp Hat etc etc people would rage on here because of the drop rates not the overall cooldown.It's not so much we want stuff given to us. In XI you could do dynamis, or limbus, sky, sea, etc. You had all these things you could do on a different day but at least that gave sort of a less repetitive feel. Where as in XIV you have to grind the same dungeon over and over and over for a very very slim chance at a piece of gear. Same with the primals, its just the same thing over and over and over. I don't want to spend my entire night doing Garuda for a small chance at a weapon.
It just doesn't seem "casual" player friendly to me.
If I had to choose between:Heres a thing as well, people complain about drop rates now, what if they were doing CC or AV for one year before they got the gear they want, rather than after a few weeks or a couple of months, btw it took me one year to get my Wyrm Armet some people would wait that long for an Osode, Pimp Hat etc etc people would rage on here because of the drop rates not the overall cooldown.
A) Running a piece of content once or twice per week (i.e. longer lockouts, higher drop rates) and taking 6 months to get the drops you want; versus
B) Spamming a piece of content 20 times per week (i.e. shorter/no lockouts, lower drop rates) and taking 6 months to get the drop you want
I'd choose A every time. At least that lets you do other things during your lockout, like other dungeons, crafting, PvP, etc.
every time this topic is raised i think to diablo : every mob, random drop with random stats. I don't know why that system is considered acceptable and this don't.
Regarding quote: leave long lockouts to real endgame please. like crystal tower. A 30 min dungeon (15 with speedruns) every 72 hours it's lame
In Diablo, fighting monsters is literally the entire game. An MMO is much more than that; having actual free time in between dungeon runs to do those other things without falling behind on your drop chances is a good thing in my opinion.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.