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  1. #1
    Player
    Amherst's Avatar
    Join Date
    Mar 2011
    Posts
    300
    Character
    Moon Sider
    World
    Cactuar
    Main Class
    Gladiator Lv 70
    Didn't even bother to read the other posts in the thread just because, as always, I'm sure it's full of an equal amount of both white knighting and trolling. If not, then it will be soon enough.

    Just wanted to say that I agree with you, OP. I'm really getting tired of it too. Honestly, with the way things are going I'm debating just ignoring the 1.23 content and waiting for 2.0. All of these RNG focused "challenges" are beyond overkill now. It just isn't fun. Been struggling to log in as of late because of it.
    (1)

  2. #2
    Player
    Theplatter's Avatar
    Join Date
    Mar 2011
    Location
    This Many!!
    Posts
    311
    Character
    Mad Platter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Amherst View Post
    Didn't even bother to read the other posts in the thread just because, as always, I'm sure it's full of an equal amount of both white knighting and trolling. If not, then it will be soon enough.

    Just wanted to say that I agree with you, OP. I'm really getting tired of it too. Honestly, with the way things are going I'm debating just ignoring the 1.23 content and waiting for 2.0. All of these RNG focused "challenges" are beyond overkill now. It just isn't fun. Been struggling to log in as of late because of it.
    I'm right there with you. Don't worry, SE is still getting my money because I'm playing that "other online FF game", and enjoying playing all the classes that we won't be seeing for a while (if they make it at all). Hamlet's boring as hell, Casa Nova was fun the first night when the entire server raided it but has since lost that magic, and much as everyone bitched and griped about the Garuda exploit, at least people were doing it before the fix. Her cave is now gathering cobwebs, and even Uldah has gotten significantly less lagtastic from the lack of numbers logging in.

    I'll still login occasionally to say hi to my LS and help out with a moogle run here and there, but 1.23 really doesn't excite me, so there's a very strong chance at this point that I won't be playing often until 2.0 finally rolls out.
    (1)
    Quote Originally Posted by Tanathya View Post
    As much as it might hurt you, and as much as someone else brings the balance issues up, FFXI had the jobs right. And, you know, this is a FF, and I don't see you guys complaining about people asking for WoW things. So please.

    Also, it's not like this dev team is being true to the roots of the jobs anyway.
    This game is not WoW; if you want WoW, go play WoW. If you get butthurt when people mention Final Fantasy XI, then shut up about WoW.

  3. #3
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Noir View Post
    Don't blame the ppl that got garuda weapons before patch. Blame the whiners that bichted about it. It happened what I said it would happen. The noobs can't get a group and win it. And the good ls got them and still keep getting it now. You guys have to understand that good ls will always get everything. Easy or har way. The pick up groups had a chance before patch. Now deal with it. Think before bitching about non existent "exploits".
    Um excuse me? Did I hit a soft spot?

    And would you quit with the "noob" crap? A lot of people that first start Garuda are going to be "noobs", HELL everyone was a noob when it first released. With elitist @sstards like you, these "noobs" won't have anything to do or anyone to teach them what to do and they'll just quit. I'm so sick of people like you.

    And fyi, it might not have been an "exploit" in Yoshi's eyes since it was a mistake.. but it was an exploit. People abused it for their easy wins. Doesn't make everyone else a "noob" because they don't resort to craptastic, easy peasy strategies like the "good LS's" that are out there. Now go elsewhere.
    (5)

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,615
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I kinda of think of lockout timers like this. In an XI like system it could range from 1-3 or even a week based on what you were doing. Even then the content drop wise wasn't balance out but you have to ask yourself what concept is more open to a flexible schedule.

    A system in which you can only do an event once every 3 days
    Dynamis:Monday-Thursday repeating (drop rate of 10%) 1-3hr event with lots of planning ahead to focus on what you want
    Or a schedule in which you can do it to your heart content (drop rate 2%) with only a 30-1hr time investment.

    overtime it would clearly show that the "to your hearts content" concept would give you an overall better drop rate compared to the "limitation" concept since you would be free to choose how often you would like to do it.

    When a schedule is set to restrictions you also have the fear of people not being able to make it because somethings comes up and then you are left with a weaker force to fight for you that day. With the current setup though people are free to adjust the schedule based on the group.

    In the old dynamis setup it was pretty much
    Are you around Monday
    Are you around Thursday
    Please keep these 3 hr segments open during these times.

    In XIV it's
    When are you free?
    Ok you're good on Monday then we'll make that concrete
    How about other days?
    Well normally Tuesday, Friday are 100% but other days I'm not so open, but with enough notification I can make exceptions if needed.

    You do ifrit Primal:
    Monday 8-11, beforehand have people gather their own requirements and plan to do 5-6 Ifrits based on how it goes.
    You go into fight get it done 1-2-3 no in betweens no setup, no running through dungeons to reach the boss just kill ifrit, get reward, reobtain quest and wait for the 15min timer to run down.

    Now unlike XI, you could choose to do this very even again tomorrow from 8-11 since everyone is available those days, overall the XIV concept comes down to your own persistence while the XI concept comes down to following a schedule and even then you spend more time standing around twiddling your thumbs waiting to start an event rather then actually doing something in game.

    ----
    I will level in one way though they should offer something for persistence, if you do something enough you should show something for it maybe even a staggering increasing in loot gain.

    Like let's take ifrit for example and assume the weapon drop rate is 1% and the totem drop rate is 25%
    Beat Ifrit once and get nothing
    =Next time you beat Ifrit the drop rate will be 1.5% and 28%
    Beat again and get nothing
    =2% and 30%
    Again and get nothing
    =3% and 33%
    Beat and get a weapon
    =next time you fight ifrit drop rate will be set back to 1%/25%

    ---
    While sure it's not a lot, a slight increase in drop rate would at least show a reward for pushing to continuously fight Ifrit without having to rely on methods which pretty much put an expiration date on said content. I'm just not a fan of basing it around tokens in which you can say to yourself, well I'm guaranteed to have everything by 100 fights, I think luck should still be a factor in things, since MMOs do have a luck factor to them. What's the point of getting/obtaining a cool weapon or piece of armor if it just came down to doing event x enough times to obtain it. Then you would just be saying to yourself, only need to do it 5 more times rather then thinking to yourself with a positive attitude that surely this time I'll get something from this run.

    The charm of an mmo is the mystery of never knowing what you'll get or how things will turn out. Something your luck may be sour and it'll take you 50 tries til you finally get that rare piece of armor, other times you might get lucky and get that rare sword on your 1st try. That's what keeps things interesting. Making things to easy to get takes away the uniqueness of said item, in terms of relics, that's exactly what they are, hard to obtain pieces of equipment which take A LOT of motivation to obtain. If you don't have that motivation or drive to press your luck on events/double melding expensive weaponry then don't do it. But those that do will have something to show for it in the end.

    -----------

    Overall you really shouldn't feel defeated, you should just pull back from events, yes it's nice to want to get everything but you have to just accept the fact that sometimes luck just isn't on your side. if you feel an event becoming to tedious then step away from it for a while and do something else. Go back to it when you feel ready to do it and the drop rate won't feel as daunting as it does now. The only reason why it may feel so demoralizing is because you are thinking to yourself, I spend 6-12hrs doing the same event and I have nothing to show for it. If you just stagger your times and do it in 3hr intervals a day or every other day then you won't feel as defeated when you don't get anything, you'll just say I didn't get it during this run but tomorrow's another chance to obtain the piece of gear I want.

    Just stay positive and remember that it's skill that allows you more attempts to obtain loot without skill then you run the risk of a lot of failed runs which means spending hours upon hours with nothing to show for it. At least with consistent victories you can show that with every win you are getting a treasure chest and that you weren't spending time on a run that ended up in failure.
    (3)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    troll thread?
    (0)

  6. #6
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Geo View Post
    truth thread?
    yep. not much more to add, I completely agree. Current system for drop is crap.
    (4)

  7. #7
    Player
    Jokerz's Avatar
    Join Date
    Apr 2012
    Posts
    272
    Character
    Axel Smith
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Token all the damn things<_<
    (2)

  8. #8
    Player
    Ashenspire's Avatar
    Join Date
    Jun 2012
    Posts
    78
    Character
    Ashenspire Desdimarnia
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Play a Western MMO, where there are around 5 boss fights per raid, each of which drop two pieces of gear a piece, then there's a week long lock out.

    The difference with FFXIV is that you have to fight things over and over within the same span of time hoping for a drop, but the lockout timer isn't nearly as long.

    I still prefer FFXIV's system. This way you don't "run out" of things to do each week.
    (0)

  9. #9
    Player
    Daku_Naito's Avatar
    Join Date
    Mar 2012
    Posts
    281
    Character
    Daku Naito
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Lumen View Post
    In all seriousness though, this is a game and should not cause the level of frustration, or perhaps even resentment it does. I'm not saying everything should be handed to us, but for some of us bad luck follows us around (I spent a month and a half doing Darkhold to get the Revolutionary Bliaud, done Ifrit probably 100 times and have only a single totem and a bow i cant use to show for it). This game will need to alienate it's players by defeating them in this manner.
    Wait until you've done 300 AC and CC 25 minute runs without a body.
    (1)

  10. #10
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    I'd actually love longer lockouts and higher drop rates. There's plenty of events out there between dungeons, primals, and hamlets. And honestly, running through a whole bunch of different events would likely lead to less burning out than just spamming the same event all afternoon.
    (7)

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