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  1. #1
    Player
    Onisake's Avatar
    Join Date
    Mar 2011
    Posts
    372
    Character
    Naomi Onisake
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TokyieRage View Post
    It's not so much we want stuff given to us. In XI you could do dynamis, or limbus, sky, sea, etc. You had all these things you could do on a different day but at least that gave sort of a less repetitive feel. Where as in XIV you have to grind the same dungeon over and over and over for a very very slim chance at a piece of gear. Same with the primals, its just the same thing over and over and over. I don't want to spend my entire night doing Garuda for a small chance at a weapon.

    It just doesn't seem "casual" player friendly to me.
    Casual content should be seperate. A casual player shouldn't be able to have access to everything at anytime. that makes the game too easy and boring. that's one reason i stopped playing SWTOR and never liked WoW. no challenge whatsoever.

    having to work for the best gear is what makes it so rewarding. in XI i knew i'd never get Excaliber or Aegis for my pld. but i could still be incredibly competitive as a main tank with the gear available to me. 'god like' gear should be hard to get. if everyone has it, it's not very godlike anymore.

    Casual players still have a lot they can do. crafting for one. which i've found fun and captivating. and it's not like casual players don't have access to the primal fights. it's possible to do those casually, but they shouldn't expect to have the same advantage as the hardcore players.

    also, in 2.0, looks like we'll have a lot more customization for casual players. housing, chocobo raising, etc.

    but back to the real meat of the issue:

    to me its an attitude adjustment for the OP. i'm just coming back, but i always felt good when my group beat O/U or Kirin or completed a dynamis run. even when we didn't get a lot of gear. because the challenge was fun. sure we want gear, and for a lot of us that was our main goal. but if you're not feeling sufficient rewarded i'm guessing the primal fight itself isnt' difficult enough.

    if i'm having fun, i dont' really care about lock-out timers or drop rates or w/e. i'm playing the game to have fun, not to get gear. if that was my only concern i'm better off playing D3. it doesnt' come with a subscription fee, and that's all you really do: grind for better gear.
    (2)

  2. #2
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    I've never read a thread like this one before. Ever.

    ...
    (0)

  3. #3
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Delsus View Post
    how about FFXI style 72hrs for every dungeon
    FOR THE LOVE OF ALL THAT IS HOLY, NO!

    People seem to forget that not everybody shares the exact same play schedule. If we had timers of 72 hours, and I run a dungeon on Friday with one of my Linkshells, that means I can't run it on Sunday with my other Linkshell.

    Also, people need to understand how drop rates work. If they raise the drop rate, but increase the time it takes to enter, you could still go months without any items.

    What should happen, is dungeons should have a system like we have with primals. You win the dungeon in under 20 minutes, 50% chance of a token dropping. Turn in X amount of tokens for the piece you want, as well as the items being available like they normally are.
    (0)

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