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  1. #11
    Player
    Avatar de Leoheart
    Inscrit
    avril 2012
    Lieu
    On top of Shiokaze Holstery
    Messages
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Citation Envoyé par Rau Voir le message
    other content.
    Eh, Maybe.
    You can't really use this argument because only one of each hamlet is avaliable per day, AV and CC last 20 minutes, only thing you could do is spam Garuda.
    Extended timers would make things bleak.

    If they were extended to an hour, then I would agree with you, but then an hour in between runs doesn't warrant increased drop rates.
    (0)

  2. #12
    Player
    Avatar de Orophin
    Inscrit
    mars 2011
    Lieu
    Limsa Lominsa
    Messages
    3 446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiateur Lv 50
    Citation Envoyé par Elexia Voir le message
    -Most everyone had a double+ melded class weapon
    I think you're reaching here with the "most everyone". It seemed to be the general consensus that making class equipment was generally a waste of time apart from having some crafted for looks. To go even further and assume that "most everyone" who actually had a class weapon made and went as far as to double socketing it is quite a leap.
    (9)

  3. #13
    Player
    Avatar de TokyieRage
    Inscrit
    janvier 2012
    Lieu
    Ul'Dah
    Messages
    218
    Character
    Tokyo Jack
    World
    Hyperion
    Main Class
    Gladiateur Lv 50
    Citation Envoyé par Delsus Voir le message
    Depends how long a cooldown is added, how about FFXI style 72hrs for every dungeon, one a day decent drop rates and all content cleared in 2 weeks wondering what to do till the next patch?

    SE need to keep players playing and right now with the slimmed down dev team working on 2.0 they can only work so fast and this is a way to pull content out, come 2.0 we shouldn't have this problem.

    With how people are talking they want 15min cooldown all drops 100%, then what would you do till the next patch?
    It's not so much we want stuff given to us. In XI you could do dynamis, or limbus, sky, sea, etc. You had all these things you could do on a different day but at least that gave sort of a less repetitive feel. Where as in XIV you have to grind the same dungeon over and over and over for a very very slim chance at a piece of gear. Same with the primals, its just the same thing over and over and over. I don't want to spend my entire night doing Garuda for a small chance at a weapon.

    It just doesn't seem "casual" player friendly to me.
    (2)

  4. #14
    Player
    Avatar de Delsus
    Inscrit
    mars 2011
    Lieu
    Ul'dah, where else?
    Messages
    3 697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Citation Envoyé par TokyieRage Voir le message
    It's not so much we want stuff given to us. In XI you could do dynamis, or limbus, sky, sea, etc. You had all these things you could do on a different day but at least that gave sort of a less repetitive feel. Where as in XIV you have to grind the same dungeon over and over and over for a very very slim chance at a piece of gear. Same with the primals, its just the same thing over and over and over. I don't want to spend my entire night doing Garuda for a small chance at a weapon.

    It just doesn't seem "casual" player friendly to me.
    Heres a thing as well, people complain about drop rates now, what if they were doing CC or AV for one year before they got the gear they want, rather than after a few weeks or a couple of months, btw it took me one year to get my Wyrm Armet some people would wait that long for an Osode, Pimp Hat etc etc people would rage on here because of the drop rates not the overall cooldown.
    (0)

  5. #15
    Player
    Avatar de Keres
    Inscrit
    mars 2011
    Messages
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Citation Envoyé par Delsus Voir le message
    Heres a thing as well, people complain about drop rates now, what if they were doing CC or AV for one year before they got the gear they want, rather than after a few weeks or a couple of months, btw it took me one year to get my Wyrm Armet some people would wait that long for an Osode, Pimp Hat etc etc people would rage on here because of the drop rates not the overall cooldown.
    If I had to choose between:

    A) Running a piece of content once or twice per week (i.e. longer lockouts, higher drop rates) and taking 6 months to get the drops you want; versus

    B) Spamming a piece of content 20 times per week (i.e. shorter/no lockouts, lower drop rates) and taking 6 months to get the drop you want

    I'd choose A every time. At least that lets you do other things during your lockout, like other dungeons, crafting, PvP, etc.
    (4)

  6. #16
    Player
    Inscrit
    mars 2011
    Lieu
    Masamune (Wutai)
    Messages
    178
    troll thread?
    (0)

  7. #17
    Player
    Avatar de yukikaze_yanagi
    Inscrit
    mars 2011
    Lieu
    Ul-dah
    Messages
    2 059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugiliste Lv 90
    Citation Envoyé par Keres Voir le message
    If I had to choose between:

    A) Running a piece of content once or twice per week (i.e. longer lockouts, higher drop rates) and taking 6 months to get the drops you want;
    every time this topic is raised i think to diablo : every mob, random drop with random stats. I don't know why that system is considered acceptable and this don't.
    Regarding quote: leave long lockouts to real endgame please. like crystal tower. A 30 min dungeon (15 with speedruns) every 72 hours it's lame
    (0)

  8. #18
    Player
    Avatar de Quesse
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    1 176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Mineur Lv 70
    Citation Envoyé par Geo Voir le message
    truth thread?
    yep. not much more to add, I completely agree. Current system for drop is crap.
    (4)

  9. #19
    Player
    Avatar de Keres
    Inscrit
    mars 2011
    Messages
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    Citation Envoyé par yukikaze_yanagi Voir le message
    every time this topic is raised i think to diablo : every mob, random drop with random stats. I don't know why that system is considered acceptable and this don't.
    In Diablo, fighting monsters is literally the entire game. An MMO is much more than that; having actual free time in between dungeon runs to do those other things without falling behind on your drop chances is a good thing in my opinion.
    (3)

  10. #20
    Player
    Avatar de Delsus
    Inscrit
    mars 2011
    Lieu
    Ul'dah, where else?
    Messages
    3 697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Citation Envoyé par Keres Voir le message
    In Diablo, fighting monsters is literally the entire game. An MMO is much more than that; having actual free time in between dungeon runs to do those other things without falling behind on your drop chances is a good thing in my opinion.
    Free time in FFXIV is gtfo I wanna gather/craft/level another craft/quest/get seals/make gil no one is forcing you to spam dungeon or primals. You can have your own personal cool down something like "Guys, I'm sick of dungeons for now imma do something else.
    (1)

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