I just want energy drain removed. Its not fun, and people complain about an aetherflow dump completely but wouldn't it be nice if lustrate was usable again?
I just want energy drain removed. Its not fun, and people complain about an aetherflow dump completely but wouldn't it be nice if lustrate was usable again?
Every time they removed Energy Drain it broke the job because there was nothing to dump stacks on in the likely chance you only had to burn one on Soil. Not to mention maximizing its usage is Scholar's only form of skill expression. Lustrate still sees use if Excog is on CD or if someone took an unnecessary hit that just left them above half and a raidwide is about to go off.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Halicarnassus still gives me bad flashbacks to progging back then...I hated that fight so much. T_T
This is part of why I want SCH to be reworked to use the Fairy Gauge instead. If the gauge goes up through the fairy healing alone (with Whispering Dawn, Fey Illumination, and Fey Blessing giving higher amounts when used), then Energy Drain could "potentially" be changed to a simple oGCD ability we use off cooldown, with Dissipation becoming the new gauge dump ability without really removing the fairy. Perhaps making it a toggle akin to the old Cleric Stance, except it drains your fairy gauge to let you do more damage at the cost of healing.Every time they removed Energy Drain it broke the job because there was nothing to dump stacks on in the likely chance you only had to burn one on Soil. Not to mention maximizing its usage is Scholar's only form of skill expression. Lustrate still sees use if Excog is on CD or if someone took an unnecessary hit that just left them above half and a raidwide is about to go off.
The problem with removing energy drain before was that you have to use ruin II to OGCD weav aetherflow spenders outside of dot reapplication, effectively making dumping aetherflow a dps loss. Since broil's cast time was reduced theres no reason to have energy drain because you can dump with lustrate/extra sacred soil since you no longer have to use ruin II to weave OGCD's.Every time they removed Energy Drain it broke the job because there was nothing to dump stacks on in the likely chance you only had to burn one on Soil. Not to mention maximizing its usage is Scholar's only form of skill expression. Lustrate still sees use if Excog is on CD or if someone took an unnecessary hit that just left them above half and a raidwide is about to go off.
True but being forced to overheal in order to cycle stacks feels awful, gameplay wise and just makes the job an even bigger bore than it is. Sage already has a similar issue of having to overheal at times in order to gain mana.The problem with removing energy drain before was that you have to use ruin II to OGCD weav aetherflow spenders outside of dot reapplication, effectively making dumping aetherflow a dps loss. Since broil's cast time was reduced theres no reason to have energy drain because you can dump with lustrate/extra sacred soil since you no longer have to use ruin II to weave OGCD's.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Nahh, ED isn't that fun.
AST cards are fun since it's productive downtime for extra damage for the party.
SGE's many attacks are fun.
WHM's Presence of Mind into Glare spam is fun (of the spammy I WILL DESTROY YOU nature).
SCH's ED? You don't touch it unless you know you don't need the AF stacks anytime soon or AF is coming off cooldown. Otherwise it just sits there, and if you just use it nilly willy you get punished for it. That ain't fun.
I'm sorry, many?Nahh, ED isn't that fun.
AST cards are fun since it's productive downtime for extra damage for the party.
SGE's many attacks are fun.
WHM's Presence of Mind into Glare spam is fun (of the spammy I WILL DESTROY YOU nature).
SCH's ED? You don't touch it unless you know you don't need the AF stacks anytime soon or AF is coming off cooldown. Otherwise it just sits there, and if you just use it nilly willy you get punished for it. That ain't fun.
Outside of the normal 3 (Single target, DoT, AoE), they have Toxicon (which is just ED combined with Ruin II), Phlegma, and Pneuma. All of which also heal your Kardia target as you attack and feel good to use. 2 of them don't even waste any of your valuable healing resources. Pneuma does (being an AoE heal with the line AoE), but it still feels so good to use.
First of all, that isn't "many." Second of all, Pneuma isn't really an offensive button because no one uses it as such. You use it when you need the healing. Third of all ,Toxikon may as well not exist because most of the time, you'll only ever get 3 uses of a mobility tool that you don't even always need. Even when you have free uses, it's barely even useful in AoE scenarios. For tools that SGE will regularly engage with, they have 3 DPS buttons: Dosis/Dyskrasia (depending on if you're fighting trash enemies or not), your DoT, and Phlegma.Outside of the normal 3 (Single target, DoT, AoE), they have Toxicon (which is just ED combined with Ruin II), Phlegma, and Pneuma. All of which also heal your Kardia target as you attack and feel good to use. 2 of them don't even waste any of your valuable healing resources. Pneuma does (being an AoE heal with the line AoE), but it still feels so good to use.
In contrast...
WHM will regularly engage with: Glare/Holy, Dia, Assize, and Afflatus Misery: 4 buttons.
SCH will regularly engage with: Broil/Art of War, Biolysis, Energy Drain, and Chain Stratagem: 4 buttons
AST will regularly engage with: Malefic/Gravity, Combust, Draw, Divination, Earthly Star, and Major Arcana: 6 buttons.
SGE has the smallest amount of tools that are consistently used regardless of healing requirements or movement needs. Not all of these buttons are equal in how much they necessarily contribute to your gameplay, nor is it representative of how fun those jobs are, but SGE is the farthest healer from having "many" offensive tools.
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