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  1. #10
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    Dissipation definitely has problems. It doesn't mesh well with the kit, doesn't facilitate choice, etc. I have yet to see a solution for it that isn't just "and here's why the most powerful healer in the game needs to be made even more powerful".
    Honestly, it's a tradeoff argument.

    The problem: Dissipation is supposed to be an emergency button but is anti-synergistic with the whole kit.

    What does it do:

    1) It gives 3 Aetherflow for [until used].
    2) It increases healing magic potency by 20% for 30 seconds.
    3) It dismisses your Faerie for 30 seconds.

    What's the problem:

    1) Isn't buffed by (2), begging the question "Why are they on the same ability?" Further, (1) is generally used for damage, not healing, anyway.
    2) Doesn't buff (1), and instead buffs the least used SCH abilities that are the least responsive, odd for an emergency ability.
    3) Despite being an emergency button to boost healing, it dismisses a source of your passive healing and locks out 5 of your oGCDs (a direct single targeet heal, a direct AOE heal, an indirect AOE HoT, an AOE mitigation that also increases healing done [including by Aetherflow], and your big 2 min CD for barrier healing), additionally, it prevents generation of your tertiary healing resource; odd for an emergency healing button.

    Now, there are three components of this, two positive (that don't play together) and one negative. So one solution would be remove one of the positives and one of the negative. For example, what if the ability didn't dismiss Eos but only boosted healing spells by 20% and had no Aetherflow? Or gave three Aetherflow but didn't increase healing magic potency? Either of those should still be roughly "balanced".

    Another possibility is to take a page from New SMN's Aethercharge -> Dreadwyrm Trance -> Summon (Bahamut/Phoenix). In short: Have the ability upgrade into something. The 3 min CD isn't matched by anything else, but we have some options:

    1) Fey Illumination upgrades into Fey Dissipation (or whatever). Initially at level 40 it increases healing magic potency of all nearby party members by 10% while reducing magic damage taken by 5%. The upgrade could increase magic potency to 20% or increase the damage reduction to 10% or grant 50 Faerie Gauge (this would require swapping Aetherpact and Dissipation learned levels so Aetherpact comes first at 60 instead of last at 70, but that's not a huge change), or grant an Aetherflow charge. Basically, have this existing, already somewhat powerful CD and just add an effect to it in the upgrade rather than having a separate ability. In this case, SCH is losing a CD, but gaining a bit in some way to an existing CD. This would be either a side-grade or a net nerf, depending on how you want to look at it, but not AS MUCH of a nerf as simply removing a CD ability with no consolation/compensation.

    2) Dissipation is a lower level Summoner Seraph that upgrades to Summon Seraph at level 80. The lower level version could either give Eos/Selene a weaker version of Seraphic Veil for 22 seconds that gave her Embrace a magicked barrier absorbing half the amount of HP restored. Seraph as the upgrade then would double this AND get the two charges of Consolation. Or we could, again, learn from New SMN and actually give Seraph at that lower level, but she only has Seraphic Veil, and then at level 70, gains Consolation. This is also what MCH does with Queen learning Crown Collider at level 86 that she tacks onto her finishing combo after Pile Bunker. In this case, SCH is basically just losing Dissipation as a CD, but at least has something to level up into it so level 60 still has a capstone.

    3) Make Dissipation Rhizomata. Yay homogenization, I guess...! \o/

    .

    So there are some way to make side-grades or change Dissipation to where it makes sense in SCH's leveling, if not its end-game. The second proposal is basically (at end-game) equivalent to just deleting it. The other two are not.
    (2)
    Last edited by Renathras; 01-25-2023 at 09:05 AM. Reason: EDIT for space

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