Well lets say this way:
Pre rework: pld aDPS was 500 dps lower then counterparts. that is 500 DPS missing in end no mather will it end up on dancer dps or stays on tanks but that was that 500dps that was missing in clearing first week savage. even if rdps on pld was equal to other tanks.
post rework pld is 100-200 adps bihind what is alot betther in that sense that there is less reason to gatekeep pld because it dont contribute enogh in killing boss.

Dont forget that pld new defensive and divine vail change adds 2 useful mitigation to pld kit(yes i think old veil was useless)/yes passage is not as useful then gimic and cover and shield counter is waste of space in skillbar but atleast we go right direction here.

In additionally pld Shelton/intervention is free and i think one fastest regenerating one so pld is tanky it self and it can add +1 mitigation/yes other tanks can share mitigation aswell but they share cooldown for they own midigation/ on off tank now that Sqenx love double busters so much it is useful.

in rotation part i like new one more even if old one felt braindead simple for me new one is nothing impossible to learn (yes 2 dropped atonement is sad)<- sqenix might improve that in 7.0 or some point but core rotation is simple (tho it reminds me gnb issue abit because for some stupid reason my ogcd skills colide whit tankbuster timenigs more then i like )