I looked at metrics on logs for tanks, and PLD in particular seems to be a whole point below everyone else in every metric except aDPS. This is quite inexcusable for a rework, since somebody on the development team must've botched their math, and this is accounting for all fights in Savage. I haven't looked at DSR, but I think we need to take a good look at PLD and determine what's actually harming it.
- Fight or Flight and Req. Considering that they didn't cut either of these abilities(which honestly they could've cut FoF and baked it into the kit a la DRG) it just pushes more button bloat. Requiescat could easily stay due to it being tied to Confiteor, but it being Melee instead of ranged is baffling. We could even get rid of it too if we wanted to and replace that with something else while Confiteor is just a standalone Cooldown.
- Goring Blade. A lot of people have been on one side or the other when it came to removing the DoT - I was in the latter thinking it might be better, but only if they actually do the potency right. While they did do it right, the issue isn't the potency now - it's interaction within the kit. It is literally changed to be exactly like Sonic Break, except for the fact that it has 0 interaction with the kit and is only used every FoF rotation. It used to be a key weaponskill we used every other rotation, but why this? It makes no sense in its current iteration, and is merely tacked on. I'd honestly rather have an entirely different skill than this. Another part of why PLD is lacking right now is that the frequency of Goring Blade has gone down, and barely been buffed to compensate. We did Goring twice every FoF Rotation, now it's only once, making PLD weaker in retrospect.
- Divine Might. This I think was a good idea gone bad with implementation. The fact you can only stack one Divine Might at any time is not ok. When I thought Divine Might, I was thinking they'd allow us to stack during filler, keeping to Atonements like we used to. However, by only allowing us one, we have to stare at the FoF timer half the time and determine for ourselves whether we have time for Atonement or not - hence you drop an entire Atonement Stack because of DM Holy Spirit's potency of 450 to line up FoF. This is BAD DESIGN. If they allowed us to stack it up to 3 times, I'd be all for it; it would also allow us to create our own Magic Mini-Burst as well, and implement MP Management in a sense.
That mostly covers my current gripes with PLD and also just my perspective on the job, but I'd like for the PLD community to actually discuss why PLD is the way it is right now this patch.