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  1. #1
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100

    What pvp skills you want to see it appears in some forms in PvE?

    I would take White Mage's Separh Strike.


    Jumping at enemy target's face is a super fun thing to do in PvP, and would be an effective gap-closer.



    I don't mind if SE turns it into a GCD with less potency than Glare and long cooldown for the sake of balance.



    And before someone gasp "Lost Seraph Strike", I play enough Bozja contents that I have all Resistance weapons lining up in my retainer's inventory. I love that skill and use the heck out of it, but I wish to see more of it outside of an older content.
    (1)

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,676
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    AST cards. Royal Road should've always been the default. And having them do different things is better.
    (3)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,570
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Lots of things actually

    - ogcd Shield Bash (though rather than stun maybe something interesting to the rotation)
    - Salted Earth in its entirety, endlessly more creative than what we have now
    - HP spender Dark Knight as a concept as a whole, make it the real lifesteal tank
    - Seraph Strike, for all the reasons you already mentioned
    - DOT spreading on SCH. We had Bane, why is it gone. Make SCH great again.
    - Like Fawkes says, cards yeah. Though if we have damage-enhancing cards, make them part of a separate draw from the defensive utility ones.
    - Kardia doing diff effects based on your action (Dot generating the shield is amazing)
    - Marksman's Spite, purely because I love Sniper Rifles.
    - BISHOP. AUTO. TURRET. As MCH's party utility for damage increase. Enough of this selfish MCH, just bite the bullet and bring this in.
    - Black/White shift gameplay as a fundament for a more creative RDM. Not as damage vs survival but rather managing black and white mana in a more creative way (like intentionally overshooting on Black Mana for an ability that spends only black mana and lets you build more white mana after using it).
    (7)

  4. #4
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Personal Limit Breaks, either replace current team one or as addition on top.
    (4)

  5. #5
    Player
    Caddo's Avatar
    Join Date
    May 2022
    Posts
    109
    Character
    Caddo Valoryn
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ThaCa View Post
    Personal Limit Breaks, either replace current team one or as addition on top.
    This 100%. Give people personal limit breaks (that don't scale off increased damage buffs) and let players decide when to use them. I love all the graphics on them, especially since PVP gave classes some unique animations for them.
    (3)

  6. #6
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Many of the limit breaks that aren't similar to existing abilities would be fun to add. Marksman's Spite for MCH, Afflatus Purgation for WHM, Southern Cross for RDM, etc.

    In fact the shift mechanic for RDM in PvP feels like it could be an interesting shake up by having RDM's various utility abilities have different effects in PvE how it works in PvP currently.
    (2)

  7. #7
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    For White Mage, Afflatus Purgation as an alternative use for charged Blood Lilies and Miracle of Nature for easier crowd control with large swathes of trash pulls.
    (0)

  8. #8
    Player
    Barachim's Avatar
    Join Date
    Jun 2015
    Posts
    399
    Character
    Barachim Vandal
    World
    Phoenix
    Main Class
    Dragoon Lv 100
    If I could only have one thing, it would be the limite breaks.

    Other than those, I think having additional PvP effects carry over into PvE, would be fun too. For example, Dark Knight's salted earth. That thing has like 3 additional effects in PvP. You draw nearby enemies in, you are able to bind them, standing inside of salted earth gradually heals your HP and you receive 20% less damage. Never mind, that's 4 additional effects. Maybe that might be too OP for PvE, but at least one or two of those extra effects would be nice to have.
    (0)

  9. #9
    Player
    Hikuro_Kenshi's Avatar
    Join Date
    Nov 2021
    Posts
    22
    Character
    Hikuro Kenshi
    World
    Balmung
    Main Class
    Botanist Lv 90
    MCH limit break would make me squeal with joy each time I would use it
    (0)

  10. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,255
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Seraph Strike as a Lily Spender, so you don't have to wait on people to take damage to use Solace/Rupture in order to feed the blood lilycharge Afflatus Misery.


    Quote Originally Posted by ThaCa View Post
    Personal Limit Breaks, either replace current team one or as addition on top.
    I could see Personal Limit Breaks working for Dungeons and Open World content though they'd probably like the PvP ones be limited to just level 1 LB, but for Trials and Raids the current one is more sensible.
    (0)
    Last edited by CaptainLagbeard; 01-20-2023 at 03:21 PM.

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