*Rant warning. This change really rubbed me the wrong way and I just gotta vent*

I cannot stress how awful this one feel to play versus the pre 6.3 PLD. Having separate physical and damage phases was fun and the consistent damage output worked wonders in most of the content in this game (especially in current dungeon formats where the buff could be rotated between w2w pulls to save waiting for CDs). There was no mind numbingly boring downtime which takes up 2/3rds of the rotation.it felt more structured and complex, and far more fun.

The changes to Divine Veil are great, having holy circle at the end of the AOE combo is a nice way to make it slight more interesting and the defensives are definitely a change for the better. But then the job was ham-fisted into this 2 minute window meta and stripped it of almost everything uniquely Paladin. Now it's just a knock-off Gunbreaker. If we wanted to play Gunbreaker, we would play Gunbreaker. We wanted Paladin.

Hell even Goring blade is a straight downgrade from it's previous iteration. Now it does less potency on a Longer cooldown and has been relegated to a solo weapon skill instead of being part of the 124 combo (which somewhat helped break up the monotony of constant 123 combos tanks are notorious for). I personally enjoyed it as a dot with no CD. You could apply it at any time and to make the most out of it and it was nice to have damage constantly ticking over on the enemy. The only change it really needed was making damage from DOTs a bit more obvious.

This has been a real mess of a change and while the number might look better in the high ends of play, that's all moot if the jobs just stop being fun and the job gets worst in everything else that isn't at the top percentage high end.