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Thread: Ruby Weapons

  1. #11
    Player
    DixieBellOCE's Avatar
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    Mar 2022
    Location
    Limsa Lominsa
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    1,132
    Character
    Dixie Bell
    World
    Ravana
    Main Class
    Dancer Lv 100
    They really should update any trial level 70+ (starting level of sage and reaper) with weapons for those jobs.

    It would take a graphical artist a few hours at most to throw together a weapon and apply the glow.

    One person, could within a week, throw together enough assets to give sage/reaper a craftable weapon from every trial in the game.
    (4)

  2. #12
    Player Deveryn's Avatar
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    Aug 2020
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    2,724
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    Deveryn Ev'liarsh
    World
    Excalibur
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    Summoner Lv 100
    Quote Originally Posted by DixieBellOCE View Post
    They really should update any trial level 70+ (starting level of sage and reaper) with weapons for those jobs.

    It would take a graphical artist a few hours at most to throw together a weapon and apply the glow.

    One person, could within a week, throw together enough assets to give sage/reaper a craftable weapon from every trial in the game.
    You and others might consider reading this latest dev blog entry. There's more to item creation than just throwing together an asset.
    (2)

  3. #13
    Player
    Meowdyj's Avatar
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    Sep 2021
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    145
    Character
    X'toldha Bihlr
    World
    Phantom
    Main Class
    Archer Lv 3
    Quote Originally Posted by Deveryn View Post
    You and others might consider reading this latest dev blog entry. There's more to item creation than just throwing together an asset.
    I don't care for what happens behind the scenes in item creation, what steps it takes or what team is responsible. They designed, released Reaper and Sage, promoted the new jobs in Endwalker and designed multiple glamours that barely anyone is interested in. Especially for Reaper the costumes are still aimed towards Dragoon design, barely fits the job description at all. It's time to stop making excuses or defend their lazy choices to keep excluding new jobs from older trial weapons. They added Ultima Sage and Reaper weapons, so what excuse is there to keep shafting the jobs?
    (11)

  4. #14
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deveryn View Post
    You and others might consider reading this latest dev blog entry. There's more to item creation than just throwing together an asset.
    This patch is already introducing 55 (58 including PLD shields) new weapons. Is adding four more to that really a substantial increase in workload? If they can't fit that in, they have serious issues.
    (4)

  5. #15
    Player
    LianaThorne's Avatar
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    Aug 2020
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    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Seraphor View Post
    This patch is already introducing 55 (58 including PLD shields) new weapons. Is adding four more to that really a substantial increase in workload? If they can't fit that in, they have serious issues.
    Speaking as someone who is currently going to college for 3D design, has experience working in Blender, MD, 3ds Max and has created content for games such as Sansar (pre-rebrand to what it is now) and the Sims, it really depends on a few things:

    - Who is working on the task in question (is it one person? multiple?)
    - The skill level of whoever is working on the task + their ability to work efficiently/quickly. One having a high level of skill and artistic ability does not always equal having a high level of efficiency or speed. Some companies are willing to sacrifice speed for an amazing artist, it really just depends on the mentality.
    - What needs to be created? (Is it something simple with not a lot of intricate detail or is it something that requires a lot of detail?)
    - Does a texture need to be made from scratch or are they working with premades?
    - Does the object in question need any animation work? (For example, the Byakko weapons have the black paint like strokes that constantly move around it.)
    - Does the object need any cleaning up? (I.e. are there any holes or weird mesh issues occuring, weights issues, etc.)

    There's also matters of perfection that some artists have and won't consider a piece completed until it meets their own standards. Once it's done, then it has to be fit to the character model and work properly with the existing animations in game (our skills or poses if we're talking about a weapon). If there are issues, then they have to go back in and fix those.

    It's not as simple as a process as it might seem and could take more than a day to get one weapon working properly. When I was creating my content for the Sims (specifically relating to hair and clothing retextures) it could take half a day or more to get multiple swatches made with needing to make them, test in game and then make changes if it doesnt look right..and that's just texture work. Sansar is where I made actual clothing pieces would take even longer because I'd be creating the model from scratch and then have to rig it to the character model, texture it and then make fixes based on how it goes on import.

    Ngl this is making me want to get back into making CC lol.
    Also I can provide links to my content if anyone wants proof.
    (3)
    Last edited by LianaThorne; 01-14-2023 at 09:44 PM.

  6. #16
    Player
    Payadopa's Avatar
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    Mar 2011
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    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Seraphor View Post
    This patch is already introducing 55 (58 including PLD shields) new weapons. Is adding four more to that really a substantial increase in workload? If they can't fit that in, they have serious issues.
    I kinda disagree, kinda don't. We don't know if they already struggle making 45 but got it together and gave us 55.
    (0)

  7. #17
    Player Deveryn's Avatar
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    Aug 2020
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    2,724
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    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Meowdyj View Post
    I don't care for what happens behind the scenes in item creation, what steps it takes or what team is responsible. They designed, released Reaper and Sage, promoted the new jobs in Endwalker and designed multiple glamours that barely anyone is interested in. Especially for Reaper the costumes are still aimed towards Dragoon design, barely fits the job description at all. It's time to stop making excuses or defend their lazy choices to keep excluding new jobs from older trial weapons. They added Ultima Sage and Reaper weapons, so what excuse is there to keep shafting the jobs?
    You should care for what happens behind the scenes because it actually answers the question of why those jobs are "getting shafted". You're ironically being lazy by calling them lazy and not taking the time to educate yourself on the process. It's not perfect and it would be nice if they could fill in the blanks for all the jobs, but it's not feasible in the foreseeable future. I did the math on this when the Titania EX weapons came out and the same fuss was going on. It's a backlog of hundreds of items.

    How they handle Ultimates isn't all that different. They provide weapons for the current jobs and that's the end of it. You're not going to go back to TEA and find Sage / Reaper weapons. It's unfortunate, but you can't protest every little thing and expect results. The team has to keep moving forward.
    (1)

  8. #18
    Player Velvet_Lunarfang's Avatar
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    Mar 2020
    Location
    Limsa
    Posts
    458
    Character
    Morgan Blackhart
    World
    Maduin
    Main Class
    Reaper Lv 90
    If it is because of this or that what I would love is an entire remake of the engine and game itself it's 2023 and no new outstanding improvements in game honestly. I wouldn't even care if they had the game go offline for a year or 2 if it meant really giving this game a much needed facelift, more QoL changes, UI improvement ( I have a 2k monitor and have my game to meet 2k but certain text are so big it runs off screen and no way to fix it.) Plus take player feedback in what constitutes a fair grind vs a mundane grind.( 99 EX fights vs 50 EX fights, no weekly tome cap, no half a year to get a full set of gear for one class) So much is needed in this game and it sucks that when new content comes out like crafting weapons they forget the new jobs all the time. Character customization is very lacking as well. Not much in face design or even hair design. Just some ideas
    (0)

  9. #19
    Player Deveryn's Avatar
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    Aug 2020
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    2,724
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    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Velvet_Lunarfang View Post
    If it is because of this or that what I would love is an entire remake of the engine and game itself it's 2023 and no new outstanding improvements in game honestly. I wouldn't even care if they had the game go offline for a year or 2 if it meant really giving this game a much needed facelift, more QoL changes, UI improvement ( I have a 2k monitor and have my game to meet 2k but certain text are so big it runs off screen and no way to fix it.) Plus take player feedback in what constitutes a fair grind vs a mundane grind.( 99 EX fights vs 50 EX fights, no weekly tome cap, no half a year to get a full set of gear for one class) So much is needed in this game and it sucks that when new content comes out like crafting weapons they forget the new jobs all the time. Character customization is very lacking as well. Not much in face design or even hair design. Just some ideas
    That's easier said than done. They already took a big risk shutting down the first time around and it's only really paid off in more recent years. Another break is going to cost a lot more, so you'll have to bear with them as they work on different improvements. We have a graphical update coming in 7.0 next year. We've seen a number of different improvements and features added over the last year.

    Try not to take it too personally, but maybe you're the one that needs to take a lengthy break if you're really not enjoying things as they are now. Change can only happen so quickly.
    (1)

  10. #20
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Velvet_Lunarfang View Post
    If it is because of this or that what I would love is an entire remake of the engine and game itself it's 2023 and no new outstanding improvements in game honestly. I wouldn't even care if they had the game go offline for a year or 2 if it meant really giving this game a much needed facelift, more QoL changes, UI improvement ( I have a 2k monitor and have my game to meet 2k but certain text are so big it runs off screen and no way to fix it.) Plus take player feedback in what constitutes a fair grind vs a mundane grind.( 99 EX fights vs 50 EX fights, no weekly tome cap, no half a year to get a full set of gear for one class) So much is needed in this game and it sucks that when new content comes out like crafting weapons they forget the new jobs all the time. Character customization is very lacking as well. Not much in face design or even hair design. Just some ideas
    You might not care if "the game goes offline for a year or 2" and i won't debate your opinion, however I wouldn't be surprised that should a game decide to go on hiatus for 2 years, then a significant potion of the community would simply never return, no matter how good the changes were.

    It's more likely that the game producer would make smaller changes to the existing game while having a roadmap in mind, likely a completely new FF game with a new engine and other factors that could support your requests and many other issues that people have been asking for -such as housing improvements . That seems to be the approach with FFXIV, that also allows for not imposing potentially costly hardware upgrades on what SE has likely analyzed on to be a significant portion of the customer base, especially during the past couple of years.
    (2)

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