The quest "Desires Untold" in 6.3 plays a shortened, looped version of the theme. The original was good though, could we get it back at some point during a scene where it would be appropriate?
Song in question: https://youtu.be/JXxtvNy220E
The quest "Desires Untold" in 6.3 plays a shortened, looped version of the theme. The original was good though, could we get it back at some point during a scene where it would be appropriate?
Song in question: https://youtu.be/JXxtvNy220E
That's not the only Uematsu song that got "shortened" by the way. 1.0's mor dhona battle theme gets reused as Heavensward mid-boss music and loops before the second half of the song plays. Pretty sure there was another song they've done something similar.
Would be nice if all the Uematsu music that's missing could be reintroduced somehow. I miss the levequest themes most of all. If they can find an excuse to play them somewhere... Only problem I can see is each used the nation's outskirts' motif so they would only make sense in content tied to each nation.
-peeks in-That's not the only Uematsu song that got "shortened" by the way. 1.0's mor dhona battle theme gets reused as Heavensward mid-boss music and loops before the second half of the song plays. Pretty sure there was another song they've done something similar.
Would be nice if all the Uematsu music that's missing could be reintroduced somehow. I miss the levequest themes most of all. If they can find an excuse to play them somewhere... Only problem I can see is each used the nation's outskirts' motif so they would only make sense in content tied to each nation.
Variant Dungeon?
in all seriousness though, hopefully, if they actually plan to do 10 more yrs, it better not take long.
I recognize this is a minority opinion among 1.x veterans, but for all my deep love of this soundtrack and ability to nerd endlessly over leitmotif reuse and such... *sheepish whisper* ...I never really liked "Tears for Mor Dhona" or "Phantoms on the Lake".
¯\_(ツ)_/¯
(I will agree that the second half of Phantoms on the Lake is considerably better than the first, though, and looping before getting to the good part is a shame.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
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I just always felt like, the arrangement and mastering of the majority of the 1.x tracks was... pretty poorly done. Especially the battle themes.
Granted, more than just Uematsu composed for it and (more importantly, to me), not all of the arrangement and mastering was done by the same guy, either, but... there are definitely some tracks that feel like their melodies could have done a lot more if not for the same flat-sounding (not of pitch, just fullness/punch) guitars.
What has always bemused me is that in 1.x, my favorite zone was Thanalan... but I didn't care for the zone music. Whereas, as zones, I found La Noscea to low-key annoy me (mostly because of Limsa's terrible loading tunnel) and even the memory of the 1.x Black Shroud still fills me with lingering salt... but I loved their music. (I still have "On Windy Meadows" playing in my FC apartment, and hearing "Whisper of the Land" make a return in Shadowbringers gave me joy.)I just always felt like, the arrangement and mastering of the majority of the 1.x tracks was... pretty poorly done. Especially the battle themes.
Granted, more than just Uematsu composed for it and (more importantly, to me), not all of the arrangement and mastering was done by the same guy, either, but... there are definitely some tracks that feel like their melodies could have done a lot more if not for the same flat-sounding (not of pitch, just fullness/punch) guitars.
Post-ARR I find Thanalan a less vibrant zone somehow than it felt to me in 1.x, whereas I really like some of the Black Shroud and La Noscea environment... but man, of all the starting zones, the Thanalan ARR music is my favorite.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Into the Sun is... great, yeah. On Windy Meadows and Whisper of the Land were up there, too, though, for me. I actually liked both music and zone of the Black Shroud in 1.x far more than I do in ARR (especially missed old Nine Ivies, Sorrel Haven, and Turning Leaf), though Mor Dhona and Coerthas still beat it out for me.
...Damn I miss Mor Dhona being a full-sized zone (or, comprised of 3-5 zones, in ARR+ terms).
*horrified look, quietly backs away with a whispered "you monster"*
More seriously, I will give them some serious points for the 1.x Black Shroud genuinely feeling dangerous and threatening and like... the "Dark, Forbidden Forest" out of European folklore.
However, I will then deduct even more points for anima budgets placing a limit on teleportation and making it obligatory to traverse the zone sometimes, combined with the fact that it felt like the entire forest was like four clusters of trees copied/pasted at different rotations which made it extremely easy to get lost in areas. And there's a difference between "these paths are tangled, but if I pay attention I can find my way" and "these paths are tangled, and because they used four trees for the entire forest I HAVE NO LANDMARKS AAAAA".
The one saving grace, from my standpoint, was that the music was really good.
(I miss south Silvertear Lake too, though. On that, we agree.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
I think trashing Uematsu's music for sharing motif across 2 tracks each is rich when Soken is guilty of making 20 variations of the same 2 expansion songs every expansion.
Here's the trailer version.
Now here's the tragic string version.
Now here's the slower tempo sad piano version.
Now here's the first butt-rock version
Now here's the second butt-rock version.
Now here's the version going down a scale or two with ominous chorus in the background.
Now here's a dungeon or maybe two with their own versions of that song again.
Now here's the version that will play when characters are talking about fighting back/scheming a plan.
Now here's a version of the song that will play in one of the major cities.
Now here's ANOTHER version of the song that will play in the other major city. It's different from the above because I changed the instruments and tempo, see.
But 1.0 is terrible with its leitmotifs. Because Twilight Over Thanalan shares motif with Desert Moon Defied, and actually sound like two different songs instead of Grant Kirkhope'd remixes.
Same. I just would have preferred that they kept it ominous and green instead of just making it a generic "dusty woodland" anywhere outside of equally generic "dusty swamp" or destroyed or Slyph-occupied landscapes.
Variance is fine, so I wouldn't mind some less densely wooded areas in varying flavor, and some occasional larger meadows would be appreciated, but... the main thing should have been that high-fantasy forest of colossal trees. Instead, that got reserved for Shadowbringers' alt-version zone alone.
Wh-where did anyone say this, though?I think trashing Uematsu's music for sharing motif across 2 tracks each is rich...
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