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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kathleen_ View Post
    I mean, yeah? You already do that with MCH. I think RDM is strong as is and wouldn't really remove the aura around it but I wouldn't call that unfair.
    The difference is that MCH actions are predictable. The most about the unpredictability of Machinist is when you actually use Analysis or drop a massive Wildfire combo.

    Drill -> doing more damage (which you want to do most of the time anyways)
    Bioblaster -> some extra damage + Heavy debuff
    Anchor -> some extra damage and a stun instead of a bind
    Chainsaw -> random chance of nearly one-shotting someone

    Drill you enhance most of the time anyways, Bioblaster is situational but alright, Air Anchor depends if you intend to do the stun-fire combo and Chainsaw is generally a waste of Analysis beyond a complete clutch. However, it all boils down to "doing more damage" and mildly changing a CC on one of them.

    Red Mage can swap on demand and stay unpredictable, like swapping to White Shift mid combo and using Resolution to Silence, then swapping back to Black Shift to continue doing more damage with melee combo / Verflare. Or vice versa for survival.

    TL;DR: MCH is a lot more predictable than RDM and the options of each differ wildly.
    (1)

  2. #2
    Player
    Kathleen_'s Avatar
    Join Date
    Aug 2022
    Posts
    102
    Character
    Kathleen Nadinea
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    The difference is that MCH actions are predictable. The most about the unpredictability of Machinist is when you actually use Analysis or drop a massive Wildfire combo.

    Drill -> doing more damage (which you want to do most of the time anyways)
    Bioblaster -> some extra damage + Heavy debuff
    Anchor -> some extra damage and a stun instead of a bind
    Chainsaw -> random chance of nearly one-shotting someone

    Drill you enhance most of the time anyways, Bioblaster is situational but alright, Air Anchor depends if you intend to do the stun-fire combo and Chainsaw is generally a waste of Analysis beyond a complete clutch. However, it all boils down to "doing more damage" and mildly changing a CC on one of them.

    Red Mage can swap on demand and stay unpredictable, like swapping to White Shift mid combo and using Resolution to Silence, then swapping back to Black Shift to continue doing more damage with melee combo / Verflare. Or vice versa for survival.

    TL;DR: MCH is a lot more predictable than RDM and the options of each differ wildly.
    Yeah exactly and the predictability comes from having a big icon next to your name telling you exactly what's going to happen. Removing the aura on RDM while completely unnecessary I feel wouldn't be any different in the long run as good players will just adjust to the playstyle. Definitely not something that I would call unfair. RDM goes in? Most of the time it's on blackshift so if you see the icon change you know a silence is coming. Backflip? Gaze onto the icon to see if they're going to burst or heal and adjust accordingly, etc. Again not a change I would like to see because RDM is already strong as fuck but it'd be far from being unfair I think.
    (1)