Honestly, I just want to be able to play CC with friends. Though it seems SE doesn't care to add the ability to do this.
Just more weird design decisions on SE's part.
Honestly, I just want to be able to play CC with friends. Though it seems SE doesn't care to add the ability to do this.
Just more weird design decisions on SE's part.





Yeah, I agree with this. I get that random people and random comps make for faster, more convenient queues, but not allowing people to play with their friends is definitely a huge drawback. As much as I loathe going up against premades in other games, I still think it should be a thing with CC.




To prevent you from screaming epithets, abuse, obscenities and rage threats via chat. I dont see an issue here.So I'm playing the CC again for the new rewards and I feel very frustrated of not being able to communicate in the chat
Not related to chat.make a party, have a team composition that you chose etc.
They are, yes.I know that all these things are put in place to avoid toxicity
...and?but it's PvP
FF 14 isnt a pvp game, and if you cant do pvp and not be toxic thats a YOU problem.and there has never been a PvP game or mode that wasn't toxic
Seeing how popular CC is, it is good.so, in my opinion, instead of focusing on making it completely non toxic they should focus on making it actually good
"The way you like", as in being free to say whatever you feel like? Nah I dont think so.and implement certain features that would make it easier to play with whom you like and the way you like, at the very least in the competitive queue, the unranked can stay like it is for people that just wanna play some PvP super casually and earn the season rewards.
All; classes are equally balanced. Metas are not needed, metas in fact are a DIRECT antithesis of "playing how you like".Obviously these changes will bring metas
"XXX job is OP in pvp devs plz nerf" No. The last thing we need is WOW style pvp whining.it will require more job balancing and resources from the devs, some people that want to play certain jobs might find it harder than before to do so depending on the meta
How is job balancing anything to do with chat?etc but it will definitely make the competitive PvP much better in general
.
Thats nice.I know PvP doesn't really matter in FF14 and the playerbase are not into competitive content against other players but I had to let these thoughts out as a person who used to love this type of content and basically played MMOs to PvP back in the days.
FF 14 isnt pvp based, isnt a pvp game, the chat macros are there to prevent toxicity as well the kind of foaming at the mouth., rabid rage screams we see elsewhere, especially when people lose.
Last edited by VelKallor; 01-13-2023 at 01:00 PM.

That was a strange read and extremely surface level; perhaps because it came off as if you were trying to shut down their ideas rather than have a conversation where you offer insight and suggestions. I look at your post, I look back at OP's and I get the impression you failed to parse the text.
Especially the comments about it not being a PVP game, not related to chat and especially the way you quoted "way you like". There's no real depth or substance besides you outright disagreeing and you made it into a comment about what people would say rather than understanding it's about the other changes mentioned.
While I balked when I saw the word "meta" and had post traumatic flashbacks to what I try and call better times so I can sleep, the way you wrote that comes off as if you don't understand what a meta is in a game or really play PVP games where metas can form.
You say "metas are not needed" but they exist in some form and they always will. OP's suggestion of role limits similar to how other games have done it does lock down a meta but even in the free for all we have there is a slight capacity for a meta to dominate and exist. The only thing stopping you from seeing a hard meta right now is that players can't queue as groups outside of custom games and there's no voice chat.
If you can pick who goes into each team or be able to drill it down to say 1 healer, 3 DPS and 1 tank then like OP said "these changes will bring metas".
Once you've got a high level community playing against each other regularly then you start to see metas form and dominate, there's likely a soft meta in the top ranks of CC already where some jobs perform better than other jobs and in some situations.
If one day they decide to buff a job like BRD in PVP along with a couple others that can synergise and stack LB's then you'd see that soft meta start to form and if there was a community of teams scrimming CC you'd see that meta even without the role/team composition limits OP had suggested.
As for the last point you made about balance whining: That sort of thing happens in every PVP game and it already happens in XIV. I
DK if WoW is particularly famous for balance whining but it's here already and while OP's suggestions of allowing parties to be formed, role limits and the like would increase the likeliness of said whining becoming more prevalent amongst players.
I get the feeling that would go over your head since you focused so acutely on the first thing they said and seemingly misinterpreted the rest of the post completely following it up with another post where people who play PVP are slandered in a divisive manner.
We're not in syrcus, so please don't play the part.




Loud enough to deafen a 747 at full thrust. Blizzard is also fond of catering to their childish demands, as it appearsthey havent gotten into modern gaming in THIS area either, their "pvp nerfs" have been infamous for literally destroying PVE gameplay,,,example warlocks had a spell called Rain of Fire, we learned that said spell was now CRIPPLED by 50%...why?DK if WoW is particularly famous for balance whining
"ROF is too OP in wurld pee vee pee plz nerf".
In short you walked in to find your class or job gutted because some whiny pvper couldnt stand losing.
This thread just reminded me why playing League of Legends is so depressing ^^;
For the posibility of coordinating other team members it would be nice to have a chat available but from my personal experience of other PvP games and even Frontline here it is just better to not have it. In a PvP a lot of people are MUCH more toxic and they are very generous with sharing their frustration.
In darkness, in cold, in the midst of winter where nothing walks the world but death and fear let the brave rejoice: I call the light.
Out of darkness, light. Ouf of silence, song. Ouf of the sun´s death, the birth of each year. Out of cold, fire. Out of death, life. Out of fear, courage to see the day. (Elizabeth Moon - The Deed of Paksenarrion)




I understand why it shouldn't be a thing.
Though it'd probably help if they some more complex Quick Chats<as somethings that tend to get the new players, is whether the team will charge in, or hold a line..,>
So some complexity in a couple of QuickChats can help.[if anything, it would lead to level heads to blame the tactic and not so much the players.]
somewhat off topic. they need to adjust matchmaking, just make it so FL act as Blocklists in Ranked.(had to report someone yesterday for hiding under the spawn area in Clocktown doing sweeping emotes, with a 0K/0D/0A score at the end.) had I not spotted them, I wouldn't have known they intentionally threw.
<would at least force some who try to game the queue to do on their own merits>
[and even expand PVP to region to counteract the inevitable queue increase it'll cause] <on a different note, too many players doing emotes when they've given up in Ranked, just have the emotes disable when the 30s loading/setting the stage is done>
TLDR:
no need for chat, but we need a handful of complex chats that gives a party a general idea of what the strategy is.<if done right, mix and match to create a complex one>




Meta is: Play the way we tell you to.
Meta is: This class is bad because we say so.
Meta is: play this this or this or we kick you.
Meta is: the death of originality, fun, realtime strategy.
In FF 14, every class, every job brings unique talents and abilities to the table. You bring the player, not the class.
Vel's Rules, book one page five. "There are times to take the book, and throw it out the window"
Wouldn't a separate ladder for ranked premade groups solve this. Like in order to even que you need a full premade party, this way you could have an actual party chat. It doesn't to be toxic, why can't a person just meme with people they know. Our current ranked ladder could just stay solo. Everyone gets a ride at the theme park they enjoy.
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