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  1. #41
    Player
    Alpheus's Avatar
    Join Date
    Aug 2013
    Posts
    335
    Character
    Alphyn Vyrs
    World
    Faerie
    Main Class
    Arcanist Lv 100
    If they're gonna leave Goring Blade as is going forward, it could use a rework that provides it a rename and give it a new animation where you release a blast of energy with your shield so we can get some more shield play into the Job again. As meh as old Shield Swipe was back in the day it was nice that you were reminded occasionally you were on the sword and board Job. Goring Blade feels weird, like it should be firing a linear shock-wave or something (though I am of the opinion that thinks Blasting Zone on GNB should have some AoE splash damage for it's hitbox) because the animation while still giving off skilled swordplay vibes worked better prior, due to the skill resulting in a DoT and now that it's gone it's idk a bit flat to me but it's also been ages since we got Goring Blade so maybe I just have to get used to it lol.

    IF I had to I could learn to live with this version of PLD but the way Goring Blade was adjusted gives this rework rather obvious placeholder vibes until 7.0 swings around so I'm not thrilled with it but it's definitely not terrible either just very idk I'm of two minds on this atm. Grading on a scale considering the turn around time, definitely a good effort at trying to address the problems the community had with it in 6.2...but I also don't Savage raid so for w/e that's worth coming from a player like me XD
    (7)
    Last edited by Alpheus; 01-13-2023 at 04:17 PM.

  2. #42
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    I just dont understand it. I'll freely admit PLD was never my strongest, or most enjoyed tank to play.

    So what, you're supposed to double dip with Req and FoF now? 8 GCDs in buffs, so your Confi-Blades are 4 GCDs, then you gotta hit Boring so that's 5. How TF is this burst supposed to make sense? In dungeons I cant help but feel like I'm being punished for playing it how it used to flow; I'm not used to nearly going OOM on PLD.

    It still has a 63s GCD loop I hear? So what even was the point of adjusting it to better align within the 2min meta? It's still supposed to lose a GCD right? You give up [sword oath thing i forget the name of], so other than it's defensive updates with Veil, Shelltron, and reintroducing and updating Bulwark what was even the point of this "rework" that couldn't have been done without all this pomp and circumstance?
    (1)

  3. #43
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,536
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    I just dont understand it. I'll freely admit PLD was never my strongest, or most enjoyed tank to play.

    So what, you're supposed to double dip with Req and FoF now? 8 GCDs in buffs, so your Confi-Blades are 4 GCDs, then you gotta hit Boring so that's 5. How TF is this burst supposed to make sense? In dungeons I cant help but feel like I'm being punished for playing it how it used to flow; I'm not used to nearly going OOM on PLD.

    It still has a 63s GCD loop I hear? So what even was the point of adjusting it to better align within the 2min meta? It's still supposed to lose a GCD right? You give up [sword oath thing i forget the name of], so other than it's defensive updates with Veil, Shelltron, and reintroducing and updating Bulwark what was even the point of this "rework" that couldn't have been done without all this pomp and circumstance?
    The 63s loop depends on your speed and commitment to alignment. At 2.50s you can do perfect 60s and aligning it with either dropping Atonements or replacing GCDs with Holy Spirit hardcasts.
    (0)

  4. #44
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,671
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I don't like that Goring Blade was changed into yet another Sonic Break (first Shadow Fang, now Goring), but the rest seems... fine?

    Divine Might is pretty cool, actually. It improves further on flexibility, even, despite letting PLD take better advantage of its window.

    Had it just done that instead and largely left Goring unaffected, I'd be happier, but it isn't too bad.
    (0)
    Last edited by Shurrikhan; 01-13-2023 at 06:21 PM.

  5. 01-13-2023 06:46 PM

  6. #45
    Player
    sootfoot's Avatar
    Join Date
    Oct 2021
    Posts
    16
    Character
    Rumblebee Stonebone
    World
    Maduin
    Main Class
    Gladiator Lv 90
    ENIX Basically just Nerfed Paladins. Making them even Weaker, and less likely to hold aggro. Nevermind actually doing any damage whatsoever. Everywhere I look in patch notes, it is like they are torturing them to death. Thnx Enix, you Paladin Haters.
    (6)

  7. #46
    Player
    Curisu's Avatar
    Join Date
    Jul 2017
    Posts
    1,117
    Character
    Chryden Speakel
    World
    Odin
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by sootfoot View Post
    ENIX Basically just Nerfed Paladins. Making them even Weaker, and less likely to hold aggro. Nevermind actually doing any damage whatsoever. Everywhere I look in patch notes, it is like they are torturing them to death. Thnx Enix, you Paladin Haters.
    DMG wise PLD is as strong/ weak as before.
    He is on par with WAR and GNB , but we don't know because the Excel sheets do not 100% work yet.

    He also has 3 possible rotation that mathematically are similar. The difference in dmg should not be noticeable by the average player.

    You have:
    Basic rotation, press Burst when ready and continue where you stopped the 1234445 rotation.
    60 sec, drop a atonement rotation.
    120 sec, hard cast HS rotation

    In my eyes PLD is now a easier tank as before and he has the same normal DMG output.
    (3)

  8. #47
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,801
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by sootfoot View Post
    ENIX Basically just Nerfed Paladins. Making them even Weaker, and less likely to hold aggro. Nevermind actually doing any damage whatsoever. Everywhere I look in patch notes, it is like they are torturing them to death. Thnx Enix, you Paladin Haters.
    you realise they added a personal mitigation, which yes is a block but it's actually a pretty good 10 second rampart on most things, they made shelltron *slightly* weaker by 5% but keep in mind that shelltron now also properly works aganist dots, Not to mention you sustain way more outside your burst and have some timing over it and now you actually shield yourself from Divine veil? So how are they less likely to hold aggro?

    Not to mention the DPS changes while we don't know how they exactly work we know they fit better in burst now.
    (2)

  9. #48
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,475
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    I do enjoy the new PLD, could it be improved? Yes, but overall, I am not unhappy with it.

    One of my biggest annoyances with the old rotation was the fact so much of our rotation was buffed, which just meant it felt really bad when a boss jumped midway through, or if there was any kind of disconnect, your rotation was shifted due to the need to reapply the DoT or just having everything not line up again. With the flexibility of the new rotation, this seems to have fixed those issues.

    The changes to the defensives are really good. Holy Sheltron being able to be used on anything is a massive improvement (even if I don't raid Savage regularly). Bulwark being blocking is fine. I know people have complained that it has just bought back the same issues Sheltron has, however, all the equivalent mitigations for the other tanks all also have a downside, so, if you want to buff Bulwark, you have to buff the rest as well.

    The Divine Veil change is long overdue, so happy that is finally here.

    Only real gripe is Goring Blade just being, well, there. Not only is it uninteresting in ST scenarios, it also feels bad in AoE (I haven't worked out the break point to where it would be a gain over AoE) as using a ST action in an AoE scenario is just feels wrong, regardless of how much damage it does. It just needs some AoE falloff and it would be fine in that regard.

    As for button bloat, not going to go over consolidating actions as that is an obvious thing to do, however, Shield Bash has been pretty much redundant since tanks have had access to Low Blow. Having a stun on the GCD that still interrupts combos, that is a recipe for a redundant action. Even if it has a niche use (all I can think of is T5 and Levi EX) it can go. Which brings us round to Cover. The only reason I see people argue for it to stay is either, well, it's part of PLD's identity or, I saved a run once with it. Neither of these things, in my eyes, warrant it to be kept. What could be done with it is having it be the weaker intervention, which is upgraded to current Intervention at 82. So, at 62, you learn Cover, which provides the 10% damage reduction, improved by Rampart/Sentinel, then upgraded at 82 to Intervention.

    So, overall, I am going to stick to PLD as my main tank and continue to use it.
    (2)

  10. #49
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Alpheus View Post
    If they're gonna leave Goring Blade as is going forward, it could use a rework that provides it a rename and give it a new animation where you release a blast of energy with your shield so we can get some more shield play into the Job again.
    Goring blade definitely feels like it's going to be updated in 7.0 like how Hot Shot became Air Anchor or Tornado Kick became phantom rush.
    They just had no time/priority to add new animations to PLD or didn't felt that it was necessary.

    Overall it feels like the community like the new PLD more than the previous one.
    I really like how the burst window is now the Blade combo into a neat GCD priority.

    The blade combo is basically spamming the same button 4 times in a row but at least the animations are different and the spam doesn't feel redundant.
    (2)

  11. #50
    Player
    Esufer's Avatar
    Join Date
    Mar 2014
    Posts
    2
    Character
    Esufer Landale
    World
    Lich
    Main Class
    Paladin Lv 90
    Aside from Goring Blade being on the GCD feeling really awkward, I quite like new PLD. Took a bit of time before it really settled with me but it feels good.
    (3)

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