Quote Originally Posted by Rithy255 View Post
I feel like the magic healing on Paladin is kind of ugh, theirs so much of it and the sustain is really strong but at the same time it feels useless when you don't need it and out of your hands, Removing Pld's self healing from magic and reducing/changing Shelltrons sustain up for more controlled sustain on Something like Clemency (that's also ocgd) would be really nice for MT/OT PLD.

Right now (In terms of "healing") it feels like PLD's more selfish then warrior? with it's healing which is kind of weird.. Not to say paladin lacks group/target healing I just think the Self sustain could be toned down alot for targetable sustain such as getting a free clemency here and there every minute, Warrior should also stop having teammate healing personally, also reduce its aoe sustain capabilities even if that's not important for savage ect. Healers shouldn't expect to afk because they got funny infinite self healing axe tank.
Maybe it'd be op but why not change cover into an ability like sages kardion?
You can heal your other tank instead as an off tank or swap it on to people to give them heals with your burst
cover is already so incredibly situational when intervention generally saves the player too without you taking full damage