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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,403
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Still think Req can be 'solved' by making it a GCD that lasts 3 stacks. At 70, you go Req, 3 Holy Spirits. At 80, it upgrades to Confiteor, 3 Holy Spirits. At 90, you swap it to Confiteor, 3 Blade combo. This way, Req feels cool-ish and part of the rotation even at lower levels (say, GCD for 600-700p), then at 80 and the upgrade to Conf, it gains a bump in potency and AOE, which feels good a second time

    I also hate Atonement, and I think it'd maybe feel better if it wasn't just 'press 3 of this'. If they changed it to give one Atonement instead of three for finishing a combo, afaik that lets us fit a whole extra combo, it's Atonement and HS into the newly made gap in the rotation. I'd also prefer it if Atonement had a ranged aspect to it (maybe just a midrange like Phlegma on SGE, or the new Continuation range) so you have a little bit more leniency on moving in/out for mechanics. Also, HS doesn't cancel combos now, so why does Atonement still do it?
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  2. #2
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Still think Req can be 'solved' by making it a GCD that lasts 3 stacks. At 70, you go Req, 3 Holy Spirits. At 80, it upgrades to Confiteor, 3 Holy Spirits. At 90, you swap it to Confiteor, 3 Blade combo. This way, Req feels cool-ish and part of the rotation even at lower levels (say, GCD for 600-700p), then at 80 and the upgrade to Conf, it gains a bump in potency and AOE, which feels good a second time

    I also hate Atonement, and I think it'd maybe feel better if it wasn't just 'press 3 of this'. If they changed it to give one Atonement instead of three for finishing a combo, afaik that lets us fit a whole extra combo, it's Atonement and HS into the newly made gap in the rotation. I'd also prefer it if Atonement had a ranged aspect to it (maybe just a midrange like Phlegma on SGE, or the new Continuation range) so you have a little bit more leniency on moving in/out for mechanics. Also, HS doesn't cancel combos now, so why does Atonement still do it?
    Honestly, somewhat agree, but not quite.

    I think it should just be 1x Atonement. Rotation should be Fast, Riot, Royal, Atonement/HS, HS/Atonement, repeat (though HS can be delayed until after the next Fast or Riot Blade). Basically a 4 hit combo with a 5th bonus ability that can be used between the 3/4th hit, or the 4/1st (of the next cycle) or 1/2nd (of the next cycle). It's variable but less draggy than Atonement x3. And if non-buffed HS is correctly balanced, it could be used by the player to scoot their rotation 1 GCD to the right here and there if they wanted to.

    The other things I'd change is have FoF upgrade to Requiescat, and make it NOT melee range, and be one of those abilities that can be used with or without a target (obviously only does damage if an enemy is targeted). It's pointless for those to be two separate buttons, and Requiescat being melee in general is unnecessarily clunky considering it leads you into a ranged rotation and FoF doesn't require melee range.

    Finally...change Goring. I'm not even sure to WHAT, but something. It can be a GCD with a CD (like SGE's Plegma) or an oGCD to give PLD's a third one of those, or could be a 5th part of the melee combo somehow, or can just be removed. ANY of those would be better than its current iteration, imo.
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