It feels smoother and more polished to play than before. There's still some weirdness with dropping an Atonement, but I feel like the right way to view that is Atonement as sort of a "filler" "cast this when nothing else is up" kind of a thing. It's not exactly lower priority than your standard 1-2-3 combo, but a SINGLE Atonement is lower priority than a 1-2-3 combo. I'm not sure a good way to say it, but basically, if you have to drop ONE GCD, dropping any part of your 1-2-3 or dropping Divine Might boosted Holy Spirit or dropping Goring Blade or dropping any part of Swords combo are all more detrimental. So when freeing up a SINGLE GCD slot, Atonement is the lowest SINGLE GCD ability in priority worth dropping. (Like if you've played SMN, think of Atonement like Ruin 3 - the thing you press when you don't have better things to press, and the thing you drop if you have to give up a GCD during a rotation for any reason to ensure your higher priority moves get used instead.)
It also feels a bit more dynamic and flexible now. Though your free movement phase is a bit shorter as you can't add in several Holy Spirits to it in a block, you get more single-GCD pockets of movement, such as needing to disengage for a point blank AOE that allows you to greed one GCD, run out and use HS for a second one, then Intervene back into melee to use Atonement or your 1-2-3. And HS can be moved around quite a bit to accommodate this, since it can be used any time after Royal Authority, which is 5 weaponskill slots during your normal rotation (you can use it right after Royal or after the 1st Atonement, 2nd Atonement, 3rd Atonement, Fast Blade, or Riot Blade), and it can be used during your burst phase either at the start (preferably still after Goring so you can prevent it from drifting, but in a pinch before), or during any point of Confettie/Faith/Truth/Valor or right after the combo, after the 1st Atonement, or after the 2nd Atonement (after the 3rd would push it out of the burst window, which you should avoid unless absolutely necessary)
That's a lot of flexibility there.
And base, unbuffed Holy Spirit has 350 potency, which is greater than your 1-2-3 average (287), and only 30 weaker than Atonement (380), meaning if you have a long movement/disengage phase (e.g. 2-3 GCDs worth), you can use Divine Might buffed Holy Spirit for the first GCD and then the 2nd (and 3rd if needed) GCDs can be Holy Spirits as well, at a relatively negligible 30/60 potency damage loss, respectively. It's not nothing, but if you have to use a couple HS for movement like that, you can cut out that same number of Atonements during that 60 second filler phase for a minor DPS loss that allows maintaining uptime. Unbuffed HS's cast time is 1.5 sec, which allows slidecasting (as Healers are very used to) for additional movement, or obviously, for extended disengages.
That is, you have 5 Atonements per 60 second period, and you can replace up to all of them with Holy Spirits if the fight demanded such. Note that you can avoid or minimize this by properly moving your buffed HS around, as I said above. Meaning the only time you have to actually make this 30 potency tradeoff is if you need to move for 2 or more GCDs of disengagement. Considering the alternative is Shield Lob, at potency 100 a SUBSTANTIAL DPS loss from Atonement's 380 (280 loss vs 30 for substituting a HS for an Atonement), that's a pretty good deal.
My only real complaint at the moment is what it was before anyway (so no worse), which is PLD has too many buttons still, and just got one more. At the risk of dumbing things down, there's no reason for Fight or Flight and Requiescat to be two buttons at this point. Baking FoF's effect into Requiescat (or more likely, making Requi a Trait upgrade to Fight or Flight) would fix that problem and make a slot for that old-new defensive CD we got. Well, that and making Requi not REQUIRE MELEE RANGE STILL. It still doesn't ENTIRELY fix the problem of PLD's button bloat, but it helps. Other options include removing Goring and baking that damage into Swords instead (same argument - you don't use Goring outside of FoF anyway, which is where you're going to use Requi/Swords), which would also make Atonement drops an option for trading HSs (disengage) rather than an unintuitively expected part of the nominal rotation. Another option would be taking Circle of Scorn and Expaciation and combining those into one ability (likewise Spirits Within) rather than two. Each of these would free up one hotbar slot, respectively, and as they're all cases of abilities being used together anyway, it just reduces redundancy.
Another alternative would be providing players a toggle (would need to be optional since some people don't like it) to combine the 1-2-3 single target and 1-2 AOE rotations into single buttons. This would free up 3 slots as well. Though some people like extra buttons, so I'm not pressing the issue, some do like the combinations in PvP, so it probably wouldn't be horrible to allow these as toggles for people that wanted them, as each would require different muscle memory to do correctly anyway.
And, of course, having a more usable Divine Veil [that FINALLY affects the PLD, too!] and PLD's "missing" CD in having Bulwark back, paired with Shelltron now being a flat damage reduction, are all nice buffs that should make the Job better off overall.