these issues spiked again as of 6.35, and as far as i could guess from social media, it's because they tried the exact same changes to network packets that broke servers on 6.3's launch. pings to the north american data centers puts me at around 26ms, and i have 100% network uptime with no packet loss, yet i'm regularly getting lag spikes wherein i'm not allowed to press a button for seconds at a time, and not only are the same memory leaks that occurred on 6.3's launch happening again to people (see this thread as an example), but on top of that, i've also had friends who will take upwards of hours to transfer when they try to move between data centers, meaning unlike last time, me and my FC can't just visit dynamis when our DC inevitably crashes us.

having this happen once is bad enough, but understandable from the perspective of things breaking at scale. having it happen a second time, with no prior warning that you even made the change again until servers were up, makes me think that someone involved in network infrastructure at SE is convinced there's a theoretically tolerable number of network crashes that would make slightly smaller network packets worth it, when ideally you would recognize that this is an MMO, and the ideal number of people crashing your network would be as close to zero as humanly possible.