It went back to normal for me at 11pm GMT

It went back to normal for me at 11pm GMT
It was fine for me from 6:02 PM EST until 6:35 PM EST, when it died again. Then it died again at 6:42 PM EST, and again just a few minutes ago at 7:01 PM EST. I'm keeping an eye on my logs but for now, the game is unplayable.
Edit: it went back to normal from 10:32 PM EST until the following morning at 11:19 AM EST when the same issues started up again.
Last edited by jazix; 03-12-2023 at 01:30 AM.
EU Light here, same issues but funny enough it didn't start from the beginning for 6.3 but about a week ago. So a few days before the 6.35 patch. Aside from the Nvidia driver no other changes were made to my machine and I have since tried rolling back but sadly that did not change anything. Spikes at any time, in pretty much all instances, but particularly noticeable in CC (oddly enough ali raids were surprisingly playable in comparison).

sigh happened tonight again on EU, im more confused than anything else, i dont know if these spikes are even real anymore, all i know is my damn NA char is getting more consistent pings than freaking EU char and i live in Europe, like this is laughable at this point, ive done tracerts enough and gotten friends to point the issue right at SE but knowing square we'll have to wait till another patch before they fix what they've broken as they can't seem to keep their hands off of messing with the network infrastructure
absolute clown show
Last edited by WillIrishclover; 03-12-2023 at 10:09 AM.
So I was having severe packet loss every 2 or 3 days after 6.31,
But now after 6.35? I'm having that every. day. Please SE. I cannot do combat content much like this. How am I to enjoy the new patch at this rate???
For others experiencing this grief, you can submit a traceroute report here to help: https://na.finalfantasyxiv.com/lodes...a451d5a8daa66f
Last edited by Ryonami; 03-12-2023 at 11:33 AM.

My latest test this morning
1 2 ms 1 ms 3 ms - censored
2 5 ms 3 ms 3 ms -censored
3 * * * Request timed out. (Note this is consistent every time, its just a node that cant be traced i guess)
4 20 ms 17 ms 17 ms -censored
5 20 ms 17 ms 17 ms core1-hu0-6-0-9.colindale.ukcore.bt.net [censored]
6 20 ms 18 ms 18 ms peer7-et-3-1-1.telehouse.ukcore.bt.net [censored]
7 19 ms 16 ms 16 ms 166-49-214-194.gia.bt.net [censored]
8 20 ms 18 ms 18 ms ldn-b3-link.ip.twelve99.net [213.248.71.146]
9 19 ms 16 ms 16 ms ldn-bb1-link.ip.twelve99.net [62.115.120.74]
10 26 ms 24 ms 24 ms prs-bb1-link.ip.twelve99.net [62.115.135.25]
11 26 ms 24 ms 24 ms prs-b3-link.ip.twelve99.net [62.115.118.59]
12 26 ms 25 ms 28 ms prs-b5-link.ip.twelve99.net [62.115.118.57]
13 27 ms 25 ms 24 ms virtualtech347234-svc071022-ic357267.ip.twelve99-cust.net [62.115.11.35]
14 * * * Request timed out.
15 * * * Request timed out.
16 188 ms 205 ms 201 ms 80-239-153-6.teliacarrier-cust.com [80.239.154.6]
Its 100% on squares end when hop 14 and 15 work i get 30ms, hop 14 and 15 are squares servers with hop 16 being the DC


same happens on Zodiark as of current being no idea if it is just single account or everyone it happen for or just some...
game freeze 2-4 seconds then works again after it has been up for a while.. it seems like a memory leak or something maybe ons server side?
That's been my experience since about the 4th of March. Pretty much any time of the day, everyday, doesn't matter how long the game has been running for. Freezes for a few seconds then goes on, but it happens so frequently that it makes most content unplayable. Last night it improved dramatically all of a sudden, the freezes disappeared and the lag was barely noticeable. I was able to run a few ali raids, but CC or extremes were still out of the question.
At this point I just wish they'd actually acknowledge that there is an issue and they are working to resolve it.

Same here on Crystal Zalera I'm getting kicked mid pull when im tanking
The issue seems fixed for me, as it's been roughly two days without any latency spikes or disconnects. There seem to be occasional 12-14% latency bumps every so often, but it's not noticeable in-game.
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