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  1. #1
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Runs from DRG LB and gets miniaturized, MNK knockback into tatami mat and stunned, flipped, survived! Watch him run to the crystal to prevent overtime loss and get 1-shotted by robot zantetsuken. Rank up, win streak. Top 100.
    (2)

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Mini definitely lasts *way* too long. It should be maybe 5 sec at the absolute most, probably just 3. It's way too potent of a debuff for it to last like... what, 12 sec? Absurd.
    (1)

  3. #3
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Mad World
    World
    Famfrit
    Main Class
    Machinist Lv 100

    simple.. PVE players

    They are trying to catter to the PVE players..you know the one that say " its just pvp " yeah those, the one who dont care whatsoever about pvp, yep
    (1)

  4. #4
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    396
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    I'm still just getting used to this map and it's confusing a lot. It was supposed to be fun, but it really is just too much. However, the visual design is really beautiful.
    (1)

  5. #5
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,986
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    I agree that the map is extremely overwhelming for first timers (it wrecked me until I got used to it, which honestly doesn't require that many games), and that there is too many gimmicks crammed into one map. I do think they could have gotten rid of the two clockwork mammets that bring very little to the map overall. The doors, mats and coins are already a good package to have fun with.

    The layout is top tier, I really like it because it offers possibilities for both ranged and melee to shine (where C9 had too little for melee and ranged to dodge fire, and Volcano too much for casters to have a good time). Unlike Palaistra the layout also offers more ways to sneak around and overall turn everything upside down, which can be fun.

    I do however think that the front hidden door trick is proving problematic because for some reason everybody rushes through that one in particular, which is literally a mega death trap for the opener of the games there. The place where you end up is literally the worst place you'd want to be when a game starts. And I'm not even speaking of games where some players decide to go through the side door, the rest through the front door, and you're left with a recipe for disaster. Maybe it's not the fault of the map design per se, and more of a player issue, but I do believe that if players keep doing something bad it has at least to be because the design is enticing them to take the wrong choices.
    (2)

  6. #6
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,844
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    The new map is awesome. Tons of opportunities for really fun plays using the mats/robots/doors. I hope more maps are like this in the future.

    Quote Originally Posted by Valence View Post
    I do however think that the front hidden door trick is proving problematic because for some reason everybody rushes through that one in particular, which is literally a mega death trap for the opener of the games there. The place where you end up is literally the worst place you'd want to be when a game starts. And I'm not even speaking of games where some players decide to go through the side door, the rest through the front door, and you're left with a recipe for disaster.
    This has been my only point of frustration with the map thus far, and it's entirely a player issue. Everyone wants to rush through that door then stand around staring at the walls until they get flanked and die. For anyone who does this, please stop.
    (2)

  7. #7
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Yeah the front hidden door is a really bad choice at the start of the game. Not only do you spawn in a corner with your camera jammed against the wall, from that position you can be flanked from the left by enemies taking the side door to their checkpoint, and from the right by enemies approaching from the crystal. You're funneling yourself into a deathtrap.

    Unless you're going for some fancy play or a ninja trying to sneak around to the backline, the side door that goes to your checkpoint is a much better option. It puts you a safe position that can't be easily flanked, and you're the one that gets to gank any opposing players who were foolish enough to use their forward door. It even conveniently lights up the wall to inform you of incoming victims.

    That said overall I'm pleased with the design of this map too.
    (1)

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